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PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData Class Reference

Add to your player prefabs. More...

Inheritance diagram for PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData:
Collaboration diagram for PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData:

Public Member Functions

void Save ()
 
void TargetSyncFromServer (NetworkConnection target, string data)
 
void TargetSendToMessageSystem (NetworkConnection target, string message, string parameter, string value)
 

Public Attributes

string data
 
float syncFrequency = 5f
 

Detailed Description

Add to your player prefabs.

Holds the player's Pixel Crushers Save System data.

Member Function Documentation

◆ Save()

void PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData.Save ( )
inline

◆ TargetSendToMessageSystem()

void PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData.TargetSendToMessageSystem ( NetworkConnection  target,
string  message,
string  parameter,
string  value 
)
inline

◆ TargetSyncFromServer()

void PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData.TargetSyncFromServer ( NetworkConnection  target,
string  data 
)
inline

Member Data Documentation

◆ data

string PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData.data

◆ syncFrequency

float PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData.syncFrequency = 5f

The documentation for this class was generated from the following file: