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Public Member Functions | |
void | Save () |
void | TargetSyncFromServer (NetworkConnection target, string data) |
void | TargetSendToMessageSystem (NetworkConnection target, string message, string parameter, string value) |
Public Attributes | |
string | data |
float | syncFrequency = 5f |
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Holds the player's Pixel Crushers Save System data.
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inline |
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inline |
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inline |
string PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData.data |
float PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData.syncFrequency = 5f |