◆ QuestNodeProxy() [1/2]
PixelCrushers.QuestMachine.QuestNodeProxy.QuestNodeProxy |
( |
| ) |
|
|
inline |
◆ QuestNodeProxy() [2/2]
PixelCrushers.QuestMachine.QuestNodeProxy.QuestNodeProxy |
( |
QuestNode |
node | ) |
|
|
inline |
◆ CopyFrom()
void PixelCrushers.QuestMachine.QuestNodeProxy.CopyFrom |
( |
QuestNode |
node | ) |
|
|
inline |
◆ CopyStatesTo()
static void PixelCrushers.QuestMachine.QuestNodeProxy.CopyStatesTo |
( |
QuestNodeProxy[] |
nodesProxy, |
|
|
Quest |
quest |
|
) |
| |
|
inlinestatic |
◆ CopyTo()
void PixelCrushers.QuestMachine.QuestNodeProxy.CopyTo |
( |
QuestNode |
node | ) |
|
|
inline |
◆ CreateList()
◆ NewArray()
◆ childIdx
int [] PixelCrushers.QuestMachine.QuestNodeProxy.childIdx |
◆ conds
◆ id
string PixelCrushers.QuestMachine.QuestNodeProxy.id |
◆ intName
string PixelCrushers.QuestMachine.QuestNodeProxy.intName |
◆ optional
bool PixelCrushers.QuestMachine.QuestNodeProxy.optional |
string PixelCrushers.QuestMachine.QuestNodeProxy.r |
◆ speaker
string PixelCrushers.QuestMachine.QuestNodeProxy.speaker |
◆ state
◆ states
◆ tags
◆ type
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Quest/Quest Serialization/QuestProxy.cs