Classes | |
class | ActiveSaver |
This wrapper for PixelCrushers.ActiveSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | AlwaysFaceCamera |
This wrapper for PixelCrushers.AlwaysFaceCamera keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | AnimatorSaver |
This wrapper for PixelCrushers.AnimatorSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | AutoSaveLoad |
This wrapper for PixelCrushers.AutoSaveLoad keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | BinaryDataSerializer |
This wrapper for PixelCrushers.BinaryDataSerializer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | CheckPhysics2D |
This wrapper for PixelCrushers.CheckPhysics2D keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | CollisionEvent |
This wrapper for PixelCrushers.CollisionEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | DataSynchronizer |
This wrapper for PixelCrushers.DataSynchronizer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | DeselectPreviousOnPointerEnter |
This script deselects the previous selectable when the pointer enters this one. More... | |
class | DestructibleSaver |
This wrapper for PixelCrushers.DestructibleSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | DisappearEvent |
This wrapper for PixelCrushers.DisappearEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | DiskSavedGameDataStorer |
This wrapper for PixelCrushers.DiskSavedGameDataStorer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | DontDestroyGameObject |
This wrapper for PixelCrushers.DontDestroyGameObject keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | EditorNote |
This class holds a text note in the Unity editor. More... | |
class | EnabledSaver |
This wrapper for PixelCrushers.EnabledSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | EnableOnStart |
This wrapper for PixelCrushers.EnableOnStart keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | GlobalTextTable |
This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | InputDeviceManager |
This script checks for joystick and keyboard input. More... | |
class | InputDeviceMethods |
Wrapper to retain references when switching between DLL and script. More... | |
class | InstantiatePrefabs |
This wrapper for PixelCrushers.InstantiatePrefabs keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | JsonDataSerializer |
This wrapper for PixelCrushers.JsonDataSerializer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | KeepRectTransformOnscreen |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | LoadingScreenProgressBar |
This wrapper for PixelCrushers.LoadingScreenProgressBar keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | LocalizedFonts |
This wrapper for PixelCrushers.LocalizedFonts keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | LocalizeUI |
This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | LODManager |
This wrapper for PixelCrushers.LODManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | MessageEvents |
This wrapper for PixelCrushers.MessageEvents keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | MessageSystemLogger |
This wrapper for PixelCrushers.MessageSystemLogger keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | MultiActiveSaver |
This wrapper for PixelCrushers.MultiActiveSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | MultiEnabledSaver |
This wrapper for PixelCrushers.MultiEnabledSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | PlayerPrefsSavedGameDataStorer |
This wrapper for PixelCrushers.PlayerPrefsSavedGameDataStorer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | PositionSaver |
This wrapper for PixelCrushers.PositionSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SaveSystem |
This wrapper for PixelCrushers.SaveSystem keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SaveSystemEvents |
This wrapper for PixelCrushers.SaveSystemEvents keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SaveSystemMethods |
This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SaveSystemTestMenu |
This wrapper for PixelCrushers.SaveSystemTestMenu keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | ScenePortal |
This wrapper for PixelCrushers.ScenePortal keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SetEventSystem |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SetLocalizedFont |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | ShowCursorWhileEnabled |
This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SpawnedObject |
This wrapper for PixelCrushers.SpawnedObject keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SpawnedObjectList |
This wrapper for PixelCrushers.SpawnedObjectList keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | SpawnedObjectManager |
This wrapper for PixelCrushers.SpawnedObjectManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | StandardSceneTransitionManager |
This wrapper for PixelCrushers.StandardSceneTransitionManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | StringAsset |
This wrapper for PixelCrushers.StringAsset keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | TextTable |
This wrapper for PixelCrushers.TextTable keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | TimedEvent |
This wrapper for PixelCrushers.TimedEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | TriggerEvent |
This wrapper for PixelCrushers.TriggerEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | UIButtonKeyTrigger |
This script adds a key or button trigger to a Unity UI Selectable. More... | |
class | UILocalizationManager |
This wrapper for PixelCrushers.UILocalizationManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More... | |
class | UIPanel |
Manages a UI panel. More... | |
class | UIScrollbarEnabler |
Enables a scrollbar only if the content is larger than the scroll rect. More... | |
class | UITextColor |
This script provides methods to change a Text element's color. More... | |