Always keeps the GameObject facing the main camera.
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bool | yAxisOnly [get, set] |
| Set true to leave Y rotation untouched.
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bool | rotate180 [get, set] |
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Always keeps the GameObject facing the main camera.
◆ rotate180
bool PixelCrushers.AlwaysFaceCamera.rotate180 |
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getset |
◆ yAxisOnly
bool PixelCrushers.AlwaysFaceCamera.yAxisOnly |
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getset |
Set true
to leave Y rotation untouched.
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs