Checks if the scripting symbol USE_PHYSICS2D is defined. More...
Public Attributes | |
UnityEvent | usePhysics2DDefined = new UnityEvent() |
UnityEvent | usePhysics2DUndefined = new UnityEvent() |
Checks if the scripting symbol USE_PHYSICS2D is defined.
UnityEvent PixelCrushers.CheckPhysics2D.usePhysics2DDefined = new UnityEvent() |
UnityEvent PixelCrushers.CheckPhysics2D.usePhysics2DUndefined = new UnityEvent() |