This wrapper for PixelCrushers.CollisionEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
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bool | IsInTagMask (string tag) |
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TagMask | tagMask = new TagMask() |
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virtual void | OnCollisionEnter (Collision collision) |
virtual void | OnCollisionExit (Collision collision) |
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GameObjectUnityEvent | onCollisionEnter [get, set] |
GameObjectUnityEvent | onCollisionExit [get, set] |
This wrapper for PixelCrushers.CollisionEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class.