This wrapper for PixelCrushers.DisappearEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
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enum | EventTrigger { OnDisable , OnDestroy } |
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void | RunEvent () |
void | OnWillUnload (int sceneIndex) |
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EventTrigger | eventTrigger [get, set] |
Run the event when this happens. | |
UnityEvent | onDisappeared [get, set] |
This wrapper for PixelCrushers.DisappearEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class.