Provides inspector-selectable methods to control SaveSystem.
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virtual void | SaveSlot (int slotNumber) |
| Saves the current game in the specified slot.
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virtual void | LoadFromSlot (int slotNumber) |
| Loads the game previously-saved in the specified slot.
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virtual void | LoadScene (string sceneNameAndSpawnpoint) |
| Changes scenes.
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virtual void | ResetGameState () |
| Resets all saved game data.
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virtual void | RestartGame (string startingSceneName) |
| Resets all saved game data and restarts the game at the specified scene.
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virtual void | LoadOrRestart (int slotNumber) |
| Load the specified slot, or restart the game from the default starting scene if no save exists yet.
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virtual void | DeleteSavedGameInSlot (int slotNumber) |
| Deletes the saved game in the specified slot.
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virtual void | RecordSavedGameData () |
| Records the current game state into the Save System.
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virtual void | ApplySavedGameData () |
| Applies the most recently recorded game state.
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virtual void | LoadAdditiveScene (string sceneName) |
| Additively loads another scene.
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virtual void | UnloadAdditiveScene (string sceneName) |
| Unloads a previously additively-loaded scene.
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Provides inspector-selectable methods to control SaveSystem.
◆ ApplySavedGameData()
virtual void PixelCrushers.SaveSystemMethods.ApplySavedGameData |
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inlinevirtual |
Applies the most recently recorded game state.
◆ DeleteSavedGameInSlot()
virtual void PixelCrushers.SaveSystemMethods.DeleteSavedGameInSlot |
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int |
slotNumber | ) |
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inlinevirtual |
Deletes the saved game in the specified slot.
◆ LoadAdditiveScene()
virtual void PixelCrushers.SaveSystemMethods.LoadAdditiveScene |
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string |
sceneName | ) |
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inlinevirtual |
Additively loads another scene.
- Parameters
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sceneName | Scene to additively load. |
◆ LoadFromSlot()
virtual void PixelCrushers.SaveSystemMethods.LoadFromSlot |
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int |
slotNumber | ) |
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inlinevirtual |
Loads the game previously-saved in the specified slot.
- Parameters
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◆ LoadOrRestart()
virtual void PixelCrushers.SaveSystemMethods.LoadOrRestart |
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int |
slotNumber | ) |
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inlinevirtual |
Load the specified slot, or restart the game from the default starting scene if no save exists yet.
- Parameters
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slotNumber | Slot number to load. |
◆ LoadScene()
virtual void PixelCrushers.SaveSystemMethods.LoadScene |
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string |
sceneNameAndSpawnpoint | ) |
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inlinevirtual |
Changes scenes.
You can optionally specify a player spawnpoint by adding '@' and the spawnpoint GameObject name.
- Parameters
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sceneNameAndSpawnpoint | Scene name followed by an optional at-sign and spawnpoint name. |
◆ RecordSavedGameData()
virtual void PixelCrushers.SaveSystemMethods.RecordSavedGameData |
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inlinevirtual |
Records the current game state into the Save System.
◆ ResetGameState()
virtual void PixelCrushers.SaveSystemMethods.ResetGameState |
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inlinevirtual |
Resets all saved game data.
◆ RestartGame()
virtual void PixelCrushers.SaveSystemMethods.RestartGame |
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string |
startingSceneName | ) |
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inlinevirtual |
Resets all saved game data and restarts the game at the specified scene.
- Parameters
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startingSceneName | Scene to restart at. |
◆ SaveSlot()
virtual void PixelCrushers.SaveSystemMethods.SaveSlot |
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int |
slotNumber | ) |
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inlinevirtual |
Saves the current game in the specified slot.
- Parameters
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◆ UnloadAdditiveScene()
virtual void PixelCrushers.SaveSystemMethods.UnloadAdditiveScene |
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string |
sceneName | ) |
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inlinevirtual |
Unloads a previously additively-loaded scene.
- Parameters
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◆ defaultStartingSceneName
string PixelCrushers.SaveSystemMethods.defaultStartingSceneName |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs