Announcements, support questions, and discussion for the Dialogue System.
6 Replies
367 Views
Last post by nuununuun
Wed Jul 17, 2024 8:38 pm
3 Replies
396 Views
Last post by Tony Li
Wed Jul 17, 2024 4:15 pm
9 Replies
929 Views
Last post by Tony Li
Wed Jul 17, 2024 9:19 am
1 Replies
244 Views
Last post by Tony Li
Tue Jul 16, 2024 11:58 pm
7 Replies
1725 Views
Last post by Tony Li
Tue Jul 16, 2024 8:33 pm
0 Replies
1151 Views
Last post by Tony Li
Tue Jul 16, 2024 3:17 pm
Dialogue System 2.2.47
by
Tony Li »
Tue Jul 16, 2024 3:10 pm
Dialogue System version 2.2.47 is now available on the Asset Store.
Release Notes:
- Improved: Added undefined variables report to Dialogue...
0 Replies
1125 Views
Last post by Tony Li
Tue Jul 16, 2024 3:10 pm
2 Replies
404 Views
Last post by pierretx
Tue Jul 16, 2024 8:50 am
3 Replies
249 Views
Last post by Tony Li
Tue Jul 16, 2024 8:46 am
How to Get Current Dialogue Entry ID?
Replies: 3
by
JonGear »
Mon Jul 15, 2024 8:07 am
Context:
I have added two new fields to Dialogue Entries called Points and Turn Cost .
I want to access the current dialog entry ID so that I can...
3 Replies
263 Views
Last post by Tony Li
Tue Jul 16, 2024 8:45 am
3 Replies
334 Views
Last post by Tony Li
Tue Jul 16, 2024 8:44 am
Fading all visual elements as one
Replies: 1
by
Adrian »
Mon Jul 15, 2024 4:20 am
Hey! Quick question: we want all the dialogue visuals (portrait, text bg, name bg etc) to fade out as one element/uniform alpha (to avoid seeing the...
1 Replies
234 Views
Last post by Tony Li
Mon Jul 15, 2024 3:30 pm
Selector not working on NPC
Replies: 1
by
Sadreous »
Mon Jul 15, 2024 12:07 am
So I added the dialogue system into my project and everything is set up correctly but when I go to click on the character the top box from the...
1 Replies
237 Views
Last post by Tony Li
Mon Jul 15, 2024 3:27 pm
Autoplay function question
Replies: 3
by
gaku2_sigehiro »
Sun Jul 14, 2024 3:02 am
Hello.
We are in the process of implementing skip and auto play based on what was previously discussed on the forum.
I'm having trouble because...
3 Replies
412 Views
Last post by Tony Li
Mon Jul 15, 2024 7:36 am
3 Replies
5270 Views
Last post by Tony Li
Sun Jul 14, 2024 9:21 am
12 Replies
925 Views
Last post by rmagn
Sat Jul 13, 2024 10:54 pm
3 Replies
514 Views
Last post by Tony Li
Sat Jul 13, 2024 1:04 pm
1 Replies
415 Views
Last post by Tony Li
Fri Jul 12, 2024 9:40 am
5 Replies
481 Views
Last post by Tony Li
Fri Jul 12, 2024 8:11 am
Using a camera for a conversation
Replies: 14
by
hrohibil »
Wed Jul 10, 2024 7:47 am
Hey Toni
Going through the Cutscene tutorials. I cant seem to find how to use a specific camera for a specific conversation.
I don't want to put a...
14 Replies
915 Views
Last post by Tony Li
Thu Jul 11, 2024 3:56 pm
3 Replies
470 Views
Last post by Tony Li
Thu Jul 11, 2024 8:54 am
Custom Savers Enemy Variables
Replies: 6
by
MeyOrMeyNot »
Fri Apr 05, 2024 9:33 am
Hi,
I recently started working on a turn based combat game and I want to save certain ints and bools of the enemy, I wrote a custom saver but it...
6 Replies
592 Views
Last post by Tony Li
Thu Jul 11, 2024 8:54 am
Shortcuts Bug?
Replies: 13
by
Saper »
Thu Jun 27, 2024 6:42 am
Hi
Tony right now when i try to use one of my shortcuts in sequencer i something like this:
Policeman/Portrait/EX1
And it don't work, for it to...
13 Replies
859 Views
Last post by Tony Li
Wed Jul 10, 2024 3:58 pm
5 Replies
433 Views
Last post by Tony Li
Wed Jul 10, 2024 3:39 pm
Lua check for bool true
Replies: 5
by
hrohibil »
Tue Jul 09, 2024 1:16 pm
Hello Tony
I have a public bool called radioFound which starts out as false.
Then after it becomes TRUE, I want to use Lua to check in the node...
5 Replies
466 Views
Last post by Tony Li
Wed Jul 10, 2024 8:14 am
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