Seems I sent that message a little to soon. I managed to fix my last problem, I had the player's override Dialogue UI set as the Dialogue Manager, which of course if it doesn't allow for custom UIs, it'll just not work at all.
I added a new Basic Standard Dialogue UI to the Dialogue Manager's Canvas, and set that to not allow custom UIs, and the player's override to use that. Now I have it both ways.
Thank you very much for the help and the great plugin, Tony!
Overriding actor and conversant from conversation database in script
Re: Overriding actor and conversant from conversation database in script
Thanks, and glad to help!