SMS Example Simulate writing

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
icewuerfel
Posts: 1
Joined: Mon Jan 13, 2025 2:22 pm

SMS Example Simulate writing

Post by icewuerfel »

Hello, I have been working with the Dialogue System for a week now. So far I have always found a solution but now I am stuck.

I am using the SMS Dialogue example.
In the Dialogue Manager “Continue Button” is set to Always. I also have a Continue Button with a TMP text field in the SMS Dialogue UI.

I would like to achieve the following:
A conversation starts with an NPC node (“How are you”) and stops after the first node.
The player should press the Continue button to start the next dialog node. The text of the next dialog node should be visible in the text field of the continue button, so that it looks as if the player is sending the dialog (message).

I hope that was understandable. Is there a way to realize this?
Or is there another solution to simulate an input?

Thanks for any help!
User avatar
Tony Li
Posts: 22904
Joined: Thu Jul 18, 2013 1:27 pm

Re: SMS Example Simulate writing

Post by Tony Li »

Hi,

Instead of using the continue button in this case, use this setup: On the Dialogue Manager, or in the conversation properties if you only want to it apply to this conversation. In Subtitle Settings, tick Show PC Subtitle During Line and UNtick Skip PC Subtitle After Response Menu.
Post Reply