Here is a list of all variables with links to the classes they belong to:
- v -
- validateNameScene : PixelCrushers.SaveSystem
- validEvent : PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries
- value : AC.ActionDialogueSystemSetRelationship, AC.ActionDialogueSystemSetStatus
- Value : Language.Lua.Field, PixelCrushers.DialogueSystem.ChatMapper.Field
- value : PixelCrushers.DialogueSystem.Field, PixelCrushers.DialogueSystem.plyGame.DialogueDatabase_Value, PixelCrushers.DialogueSystem.plyGame.LocalizedTextTable_Value, PixelCrushers.DialogueSystem.plyGame.QuestState_Value, PixelCrushers.DialogueSystem.plyGame.Sequencer_Value, PixelCrushers.DialogueSystem.SequencerShortcuts.Shortcut, PixelCrushers.DialogueSystem.UnityGUI.ScaledValue, PixelCrushers.TextTable.FieldKeyValuePair, PixelCrushers.TextTable.LanguageKeyValuePair
- Values : PixelCrushers.DialogueSystem.FaceFXSupport.FaceFXControllerScriptGUI.BoneTransform
- values : PixelCrushers.DialogueSystem.LocalizedTextTable.LocalizedTextField, PixelCrushers.MessageArgs
- variable : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.Watch, PixelCrushers.DialogueSystem.IncrementOnDestroy, PixelCrushers.DialogueSystem.uMMORPGSupport.DialogueSystemLootQuestInfo.ItemVariable
- VariableChanged : Language.Lua.Assignment
- variableFields : PixelCrushers.DialogueSystem.Template
- variableID : AC.ActionDialogueSystemGetRelationship, AC.ActionDialogueSystemGetStatus, AC.ActionDialogueSystemLua, AC.ActionDialogueSystemRefocusResponseMenu, AC.ActionDialogueSystemVarCheck
- variableIndex : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.Watch, PixelCrushers.DialogueSystem.DialogueSystemAssetRenamerWindow
- variableLocationType : AC.ActionDialogueSystemGetRelationship, AC.ActionDialogueSystemGetStatus
- variableName : PixelCrushers.DialogueSystem.PersistentDeadBody, PixelCrushers.DialogueSystem.PersistentDestructible, PixelCrushers.DialogueSystem.PlayMaker.GetVariable, PixelCrushers.DialogueSystem.PlayMaker.GetVariableType, PixelCrushers.DialogueSystem.PlayMaker.SetVariable, PixelCrushers.DialogueSystem.plyGame.GetLuaVariable_plyBlock, PixelCrushers.DialogueSystem.plyGame.SetLuaVariable_plyBlock, PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandQTE
- variableNames : PixelCrushers.DialogueSystem.DialogueSystemAssetRenamerWindow, PixelCrushers.DialogueSystem.LuaWizardBase
- variableObject : Makinom.Schematics.Nodes.LuaNode
- variableParameterID : AC.ActionDialogueSystemGetRelationship, AC.ActionDialogueSystemGetStatus
- variablePopupNames : PixelCrushers.DialogueSystem.LuaWizardBase
- variablePrimaryFieldTitles : PixelCrushers.DialogueSystem.Template
- variableQTEValue : PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandQTE
- variables : PixelCrushers.DialogueSystem.DialogueDatabase
- variableToIncrement : PixelCrushers.DialogueSystem.UFPSSupport.DialogueSystemOnDie
- variableToRecordDeath : PixelCrushers.DialogueSystem.UFPSSupport.DialogueSystemOnDie
- variableType : PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandQTE
- variableTypes : PixelCrushers.DialogueSystem.LuaWizardBase
- variableValue : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.Watch, PixelCrushers.DialogueSystem.plyGame.SetLuaVariable_plyBlock
- VarList : Language.Lua.Assignment
- VarName : Language.Lua.ForStmt
- varType : AC.ActionDialogueSystemGetRelationship, AC.ActionDialogueSystemGetStatus
- verbose : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs, PixelCrushers.DialogueSystem.LocalizationToolsWindow
- verifyPanelAssignments : PixelCrushers.DialogueSystem.StandardDialogueUI
- Version : PixelCrushers.DialogueSystem.ChatMapper.ChatMapperProject
- version : PixelCrushers.DialogueSystem.DialogueDatabase
- verticalAxis : PixelCrushers.DialogueSystem.Demo.SimpleController
- visibility : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- visibilityLayerMask : PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI, PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI
- visible : PixelCrushers.DialogueSystem.LuaConsole, PixelCrushers.DialogueSystem.UnityGUI.GUIControl
- visibleOnStart : PixelCrushers.DialogueSystem.StandardUIQuestTracker, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- Voice : PixelCrushers.DialogueSystem.DialogueSystemFields
- VoiceID : PixelCrushers.DialogueSystem.DialogueSystemFields
- voiceoverExportPath : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
- VoiceOverFile : PixelCrushers.DialogueSystem.DialogueSystemFields
- VoiceOverFileFieldName : PixelCrushers.DialogueSystem.DialogueDatabase
- voicePreferences : PixelCrushers.DialogueSystem.RTVoiceActor
- voiceState : PixelCrushers.DialogueSystem.RTVoiceActor
- volume : PixelCrushers.DialogueSystem.RTVoiceActor