Announcements, support questions, and discussion for the Dialogue System.
Localization from .CSV
Replies: 1
by
EgorS* »
Tue Jan 12, 2016 2:49 am
Hey.
Question about the localization:
I need to import data from a file localization .CSV (one file for all the dialogue in the game).
What format...
1 Replies
570 Views
Last post by Tony Li
Tue Jan 12, 2016 9:09 am
Updating alert message while it is shown
Replies: 2
by
mandi »
Sat Jan 09, 2016 5:50 am
Hi Tony,
is it possible to update the message shown via ShowAlert while it is still being displayed? I know I can increase the frequency check for...
2 Replies
893 Views
Last post by mandi
Mon Jan 11, 2016 9:53 am
5 Replies
1979 Views
Last post by Tony Li
Fri Jan 08, 2016 3:44 pm
Diffrent name colour for npcs
Replies: 2
by
dragonlord3989 »
Wed Jan 06, 2016 4:48 am
Hello so I was reading over which was handy but I was wondering if this was usable for npc names so not ever npc/player has same colour name.
2 Replies
1319 Views
Last post by dragonlord3989
Wed Jan 06, 2016 11:20 am
sync actor not sync image portrait?
Replies: 5
by
alfonso »
Mon Jan 04, 2016 7:35 am
Hi tony.
i decided to split my database into chunks for ordination and manage it, i have one database per Chapter and a global one. in the global i...
5 Replies
1603 Views
Last post by Tony Li
Tue Jan 05, 2016 9:31 am
Bark with 3 or more actors
Replies: 1
by
dragondeojosrojos »
Mon Jan 04, 2016 1:57 pm
Hi!
I´m looking to implement a Bark between 3 actors, the problemn is that the api to start the bark dialogue ( and the other types of conversations...
1 Replies
722 Views
Last post by Tony Li
Mon Jan 04, 2016 2:29 pm
Copy not keeping node position
Replies: 2
by
johnnemann »
Thu Dec 31, 2015 7:57 pm
Hi,
I saw in the 1.5.7 release notes that copying a conversation should keep the node position, but I am on 1.5.7a and I'm seeing the nodes be...
2 Replies
847 Views
Last post by johnnemann
Fri Jan 01, 2016 12:46 pm
Loading Dialogue Database from AssetBundles
Replies: 1
by
chris »
Mon Dec 28, 2015 8:17 pm
Is it possible to update the Dialogue Database over the air without rebuilding the game? Like if a game is shipped with database v1.00, and I make...
1 Replies
766 Views
Last post by Tony Li
Mon Dec 28, 2015 8:39 pm
[SOLVED] Rich Text in Reply
Replies: 1
by
Alatriste »
Mon Dec 28, 2015 2:10 pm
Hi all,
Is there any way to avoid that the rich text that appears in the answers field, shows up in the sentence when is displayed as the selected...
1 Replies
731 Views
Last post by Alatriste
Mon Dec 28, 2015 2:38 pm
Proximity Issues with Dialogue
Replies: 1
by
delmol »
Sun Dec 27, 2015 7:23 am
I'm trying to get Dialogue Manager setup in my Scene with UFPS.
So far I've followed the docs and I have a cube which I can interact with and have a...
1 Replies
572 Views
Last post by Tony Li
Sun Dec 27, 2015 6:06 pm
Saving and Loading Mid-Dialogue
Replies: 5
by
BaddyDan »
Sun Dec 20, 2015 1:10 am
Hello,
I am back again with some more questions. Of course, I have searched the documentation as well as the forum, but haven't found anything that...
5 Replies
3239 Views
Last post by Tony Li
Sun Dec 27, 2015 4:11 pm
Question mark and Dialogue System
Replies: 22
by
Demonith »
Sun Nov 29, 2015 3:11 pm
Hey i was wondering how to make a question mark to a character with When he have a quest and when is done to show exclamation mark above head i use...
22 Replies
13531 Views
Last post by Tony Li
Fri Dec 25, 2015 9:20 am
Clear dialogues / conversation
Replies: 2
by
nishant »
Thu Dec 24, 2015 12:12 pm
Hi,
I have a in-game menu system which allows user to go to main menu. Issue is that if a dialogue or conversation is on while menu is opened, once...
2 Replies
868 Views
Last post by nishant
Thu Dec 24, 2015 2:58 pm
0 Replies
1687 Views
Last post by Tony Li
Wed Dec 23, 2015 10:36 am
2 Replies
2138 Views
Last post by miguelfanclub
Sat Dec 19, 2015 3:53 pm
Continue Button and Playmaker
Replies: 1
by
miguelfanclub »
Sat Dec 19, 2015 1:33 pm
Im having troubles with the continue button and playmaker.
Can I use the continue button under the PC/NPC subtitle panel to fire whateever I want...
1 Replies
736 Views
Last post by Tony Li
Sat Dec 19, 2015 2:52 pm
7 Replies
2867 Views
Last post by miguelfanclub
Sat Dec 19, 2015 1:27 pm
watch windows (intro)
Replies: 1
by
Roncin »
Fri Dec 18, 2015 11:14 pm
What is the syntax for using the watch windows?
I am assuming it's for evaluating sequences or condition, but I would like to read the...
1 Replies
620 Views
Last post by Tony Li
Sat Dec 19, 2015 9:12 am
Typewriter, and subtitle settings.
Replies: 11
by
escooler »
Fri Dec 18, 2015 11:46 am
Hi there,
I have been having a little trouble understanding the relationship between the Typewriter script you place on a NPC subtitle line, the...
11 Replies
5758 Views
Last post by Tony Li
Fri Dec 18, 2015 4:42 pm
Scroll down responses using keys
Replies: 1
by
nishant »
Thu Dec 17, 2015 3:05 pm
Hi,
I have a custom dialogue UI to handle with auto focus of responses and it works great . Only issue that I need to address is that incase a...
1 Replies
1339 Views
Last post by Tony Li
Fri Dec 18, 2015 7:55 am
Auto/ Skip buttons?
Replies: 6
by
BaddyDan »
Sat Oct 17, 2015 9:04 pm
Hello,
I am creating a game that highly utilizes the Dialogue System for Unity, as the game is very text-based. I was wondering if there was any way...
6 Replies
6017 Views
Last post by Tony Li
Tue Dec 15, 2015 11:09 am
0 Replies
3122 Views
Last post by Tony Li
Mon Dec 14, 2015 10:16 am
2 Replies
815 Views
Last post by mandi
Tue Dec 08, 2015 2:38 pm
4 Replies
1081 Views
Last post by mandi
Mon Dec 07, 2015 2:17 pm
Quest Reward
Replies: 1
by
r3nrohan »
Sat Dec 05, 2015 3:03 pm
I have a script to record variables and I want to manipulate those variables after quest is finished, I need help
1 Replies
628 Views
Last post by Tony Li
Sat Dec 05, 2015 5:26 pm
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