Announcements, support questions, and discussion for the Dialogue System.
Conversation Conditions
Replies: 1
by
supadupa64 »
Wed Apr 27, 2016 5:58 am
For a conversation node to start a dialogue, do all the conditions have to be met in that node?
1 Replies
466 Views
Last post by Tony Li
Wed Apr 27, 2016 10:04 am
2 Replies
585 Views
Last post by Tony Li
Tue Apr 26, 2016 9:41 pm
9 Replies
1726 Views
Last post by Tony Li
Tue Apr 26, 2016 8:33 pm
Made with Dialogue Systems
Replies: 3
by
supadupa64 »
Mon Apr 25, 2016 9:29 am
I made this pause menu with the extended game jam setup I downloaded in the extras area. Pretty decent so far. I'm not really sure why my mini map is...
3 Replies
902 Views
Last post by Tony Li
Mon Apr 25, 2016 8:15 pm
10 Replies
1767 Views
Last post by supadupa64
Sun Apr 24, 2016 8:11 am
Assigning Responses to Specific Buttons?
Replies: 1
by
Arkias »
Sat Apr 23, 2016 2:38 pm
Hey!
It's been a bit since I last posted, and I'm really grateful for all the help you've given me so far. I was just wondering if there was a way...
1 Replies
315 Views
Last post by Tony Li
Sat Apr 23, 2016 5:10 pm
Adding quests in scripts
Replies: 9
by
mandi »
Sun Apr 17, 2016 5:34 am
Hello Tony,
I want to make a dynamic quest, where the player has to kill certain number of monsters (the number is not arbitrary, may vary depending...
9 Replies
1973 Views
Last post by Tony Li
Sat Apr 23, 2016 10:40 am
1 Replies
550 Views
Last post by Tony Li
Sat Apr 23, 2016 1:27 am
Bark On Idle profiling
Replies: 3
by
mandi »
Fri Apr 22, 2016 4:53 am
Hello Tony,
I've noticed some serious peaks in profiler considering Bark On Idle, sending you a screenshot.
Best!
3 Replies
709 Views
Last post by Tony Li
Fri Apr 22, 2016 1:19 pm
1 Replies
403 Views
Last post by Tony Li
Thu Apr 21, 2016 10:42 pm
Making Custom Menu
Replies: 17
by
supadupa64 »
Wed Mar 16, 2016 6:43 am
I would like to make a menu using dialogue system and having it hooked up to the save/load function some how. I want this menu to show when I hit ESC...
17 Replies
4309 Views
Last post by supadupa64
Thu Apr 21, 2016 10:14 pm
7 Replies
2253 Views
Last post by Tony Li
Thu Apr 21, 2016 2:55 pm
Adventure Mob's Bolt Riley Released
Replies: 2
by
Tony Li »
Wed Apr 20, 2016 9:39 am
Adventure Mob's Bolt Riley: A Reggae Adventure (made with the Dialogue System) officially released today as Early Access on Steam , itch.io , and...
2 Replies
816 Views
Last post by Tony Li
Thu Apr 21, 2016 8:34 am
1 Replies
438 Views
Last post by Tony Li
Wed Apr 20, 2016 10:03 am
Main Quest & Time Based Quest
Replies: 10
by
field2012 »
Fri Apr 15, 2016 2:28 am
Hi there,
I have started using the dialogue system and got couple of questions as outlined below:
Do you have instruction for how to setup one Main...
10 Replies
1393 Views
Last post by Tony Li
Tue Apr 19, 2016 9:19 am
Dialogue System 1.6.1 Released
Replies: 2
by
Tony Li »
Wed Apr 13, 2016 9:45 am
Version 1.6.1 is now available on the Pixel Crushers customer download site. (PM me your Unity Asset Store invoice number if you need access.) It...
2 Replies
661 Views
Last post by irve
Tue Apr 19, 2016 2:25 am
6 Replies
1642 Views
Last post by Tony Li
Mon Apr 18, 2016 8:49 am
17 Replies
3919 Views
Last post by Tony Li
Sun Apr 17, 2016 1:27 am
No RPG kit store
Replies: 7
by
terrymorgan »
Thu Apr 07, 2016 10:34 pm
The converser's store button doesn't work, rpg kit 3.13 unity 5.3.2, dialog system 1.5.9. Completely baffled by the import options for 1.6, what do I...
7 Replies
1397 Views
Last post by Tony Li
Sat Apr 16, 2016 4:27 pm
Adding nodes to conversation at runtime
Replies: 4
by
Ders »
Thu Apr 14, 2016 6:05 am
I've been trying to create a small dynamic system for a game I'm working on where conversations can be altered at runtime. At the moment I'm trying...
4 Replies
1758 Views
Last post by Ders
Sat Apr 16, 2016 4:31 am
5 Replies
1310 Views
Last post by Tony Li
Fri Apr 15, 2016 9:09 pm
Monologues for PC's
Replies: 1
by
onealexleft »
Wed Apr 13, 2016 4:40 am
I'm having difficulty trying to figure out how to create monologues for Playable characters.
Example scenario:
I've got a narrator NPC, then the...
1 Replies
756 Views
Last post by Tony Li
Wed Apr 13, 2016 10:25 am
Dialogue font size
Replies: 4
by
supadupa64 »
Sat Apr 02, 2016 4:32 pm
How can I change this font size for a trackable quest? It's gotta be in this area.
4 Replies
1099 Views
Last post by supadupa64
Tue Apr 12, 2016 5:57 pm
InControl with Dialogue Support
Replies: 8
by
electricmonk »
Wed Apr 06, 2016 6:00 pm
Hi There,
First off, really liking this plugin so far. I've been looking at it for a while and using Love/Hate and finally bit. I'm impressed with...
8 Replies
1776 Views
Last post by alfonso
Sun Apr 10, 2016 12:01 pm
Multiple quests from one NPC
Replies: 6
by
supadupa64 »
Tue Apr 05, 2016 10:22 pm
Is there a specific way to set up multiple quests given from one NPC?
At the moment I just listed out a bunch of new quests in the Quests/Items tab,...
6 Replies
2405 Views
Last post by supadupa64
Sun Apr 10, 2016 4:12 am
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum