Announcements, support questions, and discussion for the Dialogue System.
ORK Integration LUA
Replies: 5
by
dlevel »
Wed Nov 16, 2016 6:19 pm
Hello,
I am trying to implement Dialogue System with my ORK Framework project. At the moment I run into a problem that the LUA ORKAddItem(combatant,...
5 Replies
4690 Views
Last post by dlevel
Thu Nov 17, 2016 6:52 am
9 Replies
3966 Views
Last post by OneManOnMars
Wed Nov 16, 2016 12:43 pm
Multiple NPC Per Conversation
Replies: 1
by
lunarrabbit »
Wed Nov 16, 2016 2:02 am
Excuse me if this has already come up before, but I can't seem to find anything about holding a conversation between the player, and multiple npc. In...
1 Replies
1933 Views
Last post by Tony Li
Wed Nov 16, 2016 9:22 am
Character save at save point
Replies: 91
by
supadupa64 »
Tue Jun 21, 2016 9:18 am
I don't know if this is dialogue systems, but when I save my game the character always returns to the starting point of the game. Is there a way to...
91 Replies
50928 Views
Last post by Tony Li
Sun Nov 13, 2016 10:30 am
Playmaker SendEvent clarification
Replies: 3
by
Gazoid »
Fri Nov 04, 2016 10:08 am
Hi there,
Wondering if you can help. I have a conversation being started by playmaker action (all working great) and I'm trying to SendEvent to the...
3 Replies
1149 Views
Last post by Tony Li
Fri Nov 04, 2016 1:47 pm
Using a custom script
Replies: 3
by
Trex »
Thu Nov 03, 2016 9:51 am
Hello
What is the simplest way to just have a script I've written execute when a certain dialog line is spoken? For instance, is there a way I can...
3 Replies
648 Views
Last post by Tony Li
Fri Nov 04, 2016 12:01 pm
3 Replies
1085 Views
Last post by Tony Li
Tue Nov 01, 2016 9:27 am
1 Replies
345 Views
Last post by Tony Li
Mon Oct 31, 2016 10:27 pm
5 Replies
829 Views
Last post by Tony Li
Mon Oct 31, 2016 2:41 pm
1 Replies
341 Views
Last post by Tony Li
Mon Oct 31, 2016 9:12 am
Hiding a UI panel (Unity UI)
Replies: 3
by
Kromgar »
Sun Oct 23, 2016 3:31 pm
Hi,
Is it possible to hide a Dialogue Panel in the sequence, and then resume the same conversation after completing every other sequence of a...
3 Replies
2554 Views
Last post by Tony Li
Thu Oct 27, 2016 4:09 pm
Articy import issue with jumps
Replies: 8
by
irve »
Mon Aug 29, 2016 5:08 am
We found that when the jump target in Articy is a condition node (or the IF node ), the dialogue ends. This is something that the writers ran into...
8 Replies
1436 Views
Last post by irve
Mon Oct 24, 2016 2:20 am
5 Replies
1854 Views
Last post by Tony Li
Fri Oct 21, 2016 8:19 am
6 Replies
1744 Views
Last post by Tony Li
Thu Oct 20, 2016 10:18 am
Unable to Continue Conversation
Replies: 2
by
lunarrabbit »
Wed Oct 12, 2016 11:34 am
Hello!
I'm still pretty new to the Dialogue System, so bear with me here.
I'm trying to do a back and forth conversation between the player and an...
2 Replies
496 Views
Last post by Tony Li
Thu Oct 20, 2016 9:44 am
Dialogue System 1.6.6.5 Released
Replies: 2
by
Tony Li »
Tue Oct 18, 2016 10:13 am
Version 1.6.6.5 is now available on the Pixel Crushers customer download site (PM me your Unity Asset Store invoice number if you need access) and...
2 Replies
785 Views
Last post by Tony Li
Wed Oct 19, 2016 8:56 am
Different Conversation UI
Replies: 23
by
nrvllrgrs »
Tue Sep 27, 2016 9:27 pm
Is it possible to create a different UI for different conversations? For example, when conversing with a person then the UI is the traditional tree....
23 Replies
6304 Views
Last post by Tony Li
Sat Oct 15, 2016 8:57 am
AC Integration - Cursor and Camera
Replies: 5
by
kyuubi »
Sat Oct 08, 2016 6:58 am
Hi Tony,
I am having an issue with AC integration.
Basically, when I have a camera moving and a DS dialog starts the camera immediately stops, the...
5 Replies
913 Views
Last post by Tony Li
Mon Oct 10, 2016 10:09 am
AC Integration - Wait until finish
Replies: 5
by
kyuubi »
Sat Oct 08, 2016 7:34 am
Hi,
Adventure Creator actions typically have a Wait until finish argument that defines if the action runs in the background or if it is a blocking...
5 Replies
1014 Views
Last post by Tony Li
Mon Oct 10, 2016 10:08 am
Thanks alot. I finaly got my game out!
Replies: 7
by
escooler »
Sat May 14, 2016 10:24 am
Hey Dialogue system ppl.
Just wanted to drop a message here to say your system is amazing. I would not have been able to make the game without the...
7 Replies
3058 Views
Last post by supadupa64
Sun Oct 09, 2016 7:44 pm
Calling a Method using SendEvent
Replies: 3
by
LNMRae »
Sat Oct 08, 2016 9:26 am
Hello, I'm having an issue with the SendEvent sequence. My coding level is very, very basic at the moment, so I'm sure this is a matter of me not...
3 Replies
636 Views
Last post by Tony Li
Sun Oct 09, 2016 12:00 pm
Save/Load variables
Replies: 1
by
thegamerguynz »
Thu Oct 06, 2016 11:25 pm
Hi guys,
I'm trying to get my head around the save/load scripting, all's going well except for one issue,
i need to store a list of inventory...
1 Replies
1123 Views
Last post by Tony Li
Fri Oct 07, 2016 9:11 am
3 Replies
1881 Views
Last post by Tony Li
Thu Oct 06, 2016 11:24 am
Tutorial Suggestion about UI
Replies: 2
by
Alatriste »
Thu Oct 06, 2016 4:20 am
Hi there,
I'm starting to prepare my next project using Dialogue System and I'm really struggling to customise the UI. I'm reading the Unity...
2 Replies
520 Views
Last post by Alatriste
Thu Oct 06, 2016 10:35 am
lua issue?
Replies: 5
by
alfonso »
Tue Oct 04, 2016 3:47 am
Hi Tony,
sometimes i use the method math.random(lower, higher) in the node's script to calculate the next random node.
if i use math.random(0,30)...
5 Replies
1886 Views
Last post by Tony Li
Thu Oct 06, 2016 9:11 am
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