Announcements, support questions, and discussion for the Dialogue System.
4 Replies
372 Views
Last post by Tony Li
Sun Mar 17, 2019 8:35 pm
10 Replies
1739 Views
Last post by Tony Li
Sun Mar 17, 2019 6:20 pm
5 Replies
878 Views
Last post by Tony Li
Sun Mar 17, 2019 2:41 pm
Unity Timeline pause and resume
Replies: 6
by
TobyM »
Thu Mar 14, 2019 9:38 am
Hello!
I've got a question concerning the dialog system and Unity timeline. I'm trying to create a cutscene, using a single timeline payable, that...
6 Replies
3005 Views
Last post by TobyM
Sun Mar 17, 2019 1:20 pm
Console warnings
Replies: 11
by
nivlekius »
Sat Mar 16, 2019 12:36 am
Hi,
can you please tell me why I keep getting these warnings?
this is from the main console:
Animator is not playing an AnimatorController...
11 Replies
1718 Views
Last post by nivlekius
Sat Mar 16, 2019 5:55 pm
1 Replies
322 Views
Last post by Tony Li
Sat Mar 16, 2019 8:37 am
3 Replies
536 Views
Last post by Tony Li
Sat Mar 16, 2019 8:31 am
1 Replies
221 Views
Last post by Tony Li
Fri Mar 15, 2019 8:41 am
NGUI Dialogue UI: More than two speaker
Replies: 7
by
fbit »
Thu Feb 21, 2019 8:21 am
Hello everyone!
Is it possible to assign more than two subtitle panels to the NGUI dialogue UI provided by the integration package? I'm looking for...
7 Replies
1360 Views
Last post by Tony Li
Thu Mar 14, 2019 3:13 pm
Delay for trigger
Replies: 6
by
nivlekius »
Wed Mar 13, 2019 9:24 pm
So, I was thinking of doing this with code and it would be quite easy but I thought, there's gotta be someway to do this without adding another...
6 Replies
984 Views
Last post by Tony Li
Thu Mar 14, 2019 8:24 am
8 Replies
975 Views
Last post by Tony Li
Wed Mar 13, 2019 8:34 pm
Getting Conversation End in Code
Replies: 16
by
willij »
Sat Oct 27, 2018 5:41 pm
I'm using a script to trigger conversations through code but I also want to change a variable through code when the conversation ends. I'm not sure...
16 Replies
4983 Views
Last post by Tony Li
Wed Mar 13, 2019 3:26 pm
2 Replies
322 Views
Last post by n_hagialas
Tue Mar 12, 2019 11:27 pm
17 Replies
3608 Views
Last post by Tony Li
Mon Mar 11, 2019 10:07 pm
3 Replies
491 Views
Last post by Tony Li
Mon Mar 11, 2019 3:48 pm
Journal open on start
Replies: 1
by
nivlekius »
Mon Mar 11, 2019 1:31 pm
Hello,
It was working fine earlier, even when I added a bar to move the window, but I had to make some changes and I changed the way the bar moves...
1 Replies
200 Views
Last post by nivlekius
Mon Mar 11, 2019 1:37 pm
1 Replies
242 Views
Last post by Tony Li
Sat Mar 09, 2019 9:20 am
two minor issues
Replies: 3
by
nivlekius »
Fri Mar 08, 2019 5:47 pm
Hello again,
I'll just jump right in. The first issue is I want to be able to hide certain quests in the finished quests section of the journal. I...
3 Replies
319 Views
Last post by Tony Li
Fri Mar 08, 2019 8:17 pm
Textline sounds
Replies: 6
by
Tetralogia »
Tue Mar 05, 2019 7:11 am
Hi,
How can I play sounds when receiving and sending texts in the Textline Package? I noticed that in the sample scene 3 Gameplay , an audio source...
6 Replies
519 Views
Last post by Tetralogia
Wed Mar 06, 2019 6:30 pm
13 Replies
4002 Views
Last post by Tony Li
Tue Mar 05, 2019 5:27 pm
Not saving Dead emenies
Replies: 4
by
timbecile »
Mon Mar 04, 2019 10:36 pm
Hey Tony,
couldn't find this anywhere...I'm using the Spawned Object Manager to save spawned enemies, but it still spawns them after they are dead....
4 Replies
427 Views
Last post by timbecile
Tue Mar 05, 2019 1:50 pm
1 Replies
206 Views
Last post by Tony Li
Tue Mar 05, 2019 9:21 am
Need help asap
Replies: 1
by
Cheesee09 »
Tue Mar 05, 2019 7:48 am
Hi I have a database with many dialogues for different NPCs but when I talk to the NPCs the character name (under a box which you can use a picture)...
1 Replies
268 Views
Last post by Tony Li
Tue Mar 05, 2019 9:09 am
Pause Focus Check Frequency?
Replies: 3
by
Japtor »
Mon Mar 04, 2019 10:06 am
Hi,
Does the DialogueManager.Pause() affect the Navigation -> Focus Check Frequency?
I would like to open a pause menu panel during the...
3 Replies
537 Views
Last post by Tony Li
Mon Mar 04, 2019 1:21 pm
Best Practices for multiple authors?
Replies: 2
by
RickSaada »
Fri Mar 01, 2019 8:26 pm
So we're using Perforce for source control with our game. We may also end up having outsourced authors writing some dialog for us, as well as...
2 Replies
362 Views
Last post by RickSaada
Mon Mar 04, 2019 1:07 pm
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