Dialogue System 2.2.3 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.3 Released

Post by Tony Li »

Version 2.2.3 is now available on the Asset Store.

Release Notes

Core:
  • Improved: Added syntax checker to Sequence field editor.
  • Improved: Added Standard Dialogue UI 'Use First Response For Menu Portrait' checkbox.
  • Improved: Exposed UIPanel.deactivateOnHidden property.
  • Improved: Usable component no longer caches name at start in case it changes during play.
  • Improved: When Selector is set to Distance From GameObject, initial raycast check is not clamped by Max Selection Distance.
  • Fixed: Updated Chat Mapper XML output for compatibility with Chat Mapper 1.9.1.0+ import.
  • Fixed: Typewriter could send Typed sequencer message at start instead of end.
  • Fixed: TextMeshProTypewriterEffect didn't handle pause characters properly when paused.
  • Changed: Reverted sequencer to give one frame to early-executed sequencer commands (e.g., using required keyword) to finish processing.
  • Save System: Scene Portal now prevents multiple triggerings if interacting GameObject has multiple colliders.
Third Party Support:
  • Emerald AI: Added option to control individual AI instead of entire factions, EmeraldAIAttacksPlayer(), SetEmeraldFactionRelation(). Saver saves faction relations.
  • Invector: Added Y-Axis Only option to Face Conversant.
  • ORK: Updated for 2.27.0.
  • TopDown Engine: Fixed PauseTopdownDuringConversations to look for base TopDownController instead of 2D version specifically.
  • uMMORPG: Added 'Allow Lua To Change Data' checkbox to allow disabling Lua functions.
  • uRPG: Added Trade() Lua function. Interactable GameObjects can now have more than one Dialogue System Trigger.
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