Announcements, support questions, and discussion for the Dialogue System.
9 Replies
1984 Views
Last post by Tony Li
Fri Dec 06, 2019 6:19 pm
Typewriter speed
Replies: 6
by
halbey »
Tue Dec 03, 2019 6:33 pm
Hi,
first of all thank you for this asset, I have purchased it some time ago and just recently started to work with it and I have to say it's...
6 Replies
486 Views
Last post by Tony Li
Fri Dec 06, 2019 3:24 pm
Slow conversation editing
Replies: 2
by
roketronz »
Fri Dec 06, 2019 5:47 am
Hi all!
I'm having a problem since quite some time now, where the editing of a conversation node has a lot of input lag, to the point that is really...
2 Replies
549 Views
Last post by roketronz
Fri Dec 06, 2019 1:49 pm
How to activate multiple sequences?
Replies: 1
by
Icolino7 »
Fri Dec 06, 2019 9:00 am
Let's say I want to activate a custom sequence command called ActivateNextBtn(). But only close the sequence when I receive the message with...
1 Replies
164 Views
Last post by Tony Li
Fri Dec 06, 2019 9:14 am
Localization and Ink workflow
Replies: 4
by
Shadowsun »
Thu Dec 05, 2019 9:36 am
Hello,
I'll first introduce the context because I think it's quite a specific problem I have.
So we are a little team of 4 persons and I (the dev)...
4 Replies
1519 Views
Last post by Shadowsun
Fri Dec 06, 2019 5:24 am
1 Replies
1296 Views
Last post by Tony Li
Thu Dec 05, 2019 8:36 pm
1 Replies
240 Views
Last post by Tony Li
Thu Dec 05, 2019 11:17 am
Ink Integration: Knots
Replies: 20
by
wilg »
Sun Oct 13, 2019 11:40 am
It's really cool there's an Ink integration for Dialogue System, but I am having trouble figuring out the easiest way to work with Ink.
It seems to...
20 Replies
3560 Views
Last post by Tony Li
Wed Dec 04, 2019 2:28 pm
:?: Using Dialogue System With DoozyUI
Replies: 1
by
5lqd »
Wed Dec 04, 2019 11:23 am
is it possible to use Dialogue System With DoozyUI?
also is there any sample project with just the Bare minimum stuff like:
-> Npc is just...
1 Replies
322 Views
Last post by Tony Li
Wed Dec 04, 2019 11:51 am
Modifying Default Sequencer
Replies: 3
by
KakimaAkuma »
Mon Dec 02, 2019 11:59 pm
We have this function that will send / save on every dialogue change. Is there a way we could set a default sequencer without adding a new subclassed...
3 Replies
309 Views
Last post by Tony Li
Tue Dec 03, 2019 10:14 pm
Use UI With Our Own Dialogue Engine
Replies: 1
by
MoRifRaf »
Tue Dec 03, 2019 5:07 pm
Hello there. We've rolled our own dialogue system/engine as far as keeping track of conversations, what people say, responses, etc. However, we've...
1 Replies
191 Views
Last post by Tony Li
Tue Dec 03, 2019 10:08 pm
4 Replies
540 Views
Last post by gregoired
Tue Dec 03, 2019 3:43 pm
3 Replies
470 Views
Last post by Tony Li
Tue Dec 03, 2019 12:09 pm
2 questions regarding Quest Log Window
Replies: 4
by
Stalker_EG »
Mon Dec 02, 2019 2:19 pm
Good day!
I have 2 small questions :?: :?: for you:
I was able to independently add an image to the description of the quest. Did this by overriding...
4 Replies
604 Views
Last post by Stalker_EG
Tue Dec 03, 2019 9:47 am
Lessen Size of Saved Data
Replies: 1
by
KakimaAkuma »
Tue Dec 03, 2019 2:11 am
Chunk.PNG
Hi! Is there a way we could lessen the size of this saved data from Dialogue manager? The server we are using could only save up to 7kb...
1 Replies
199 Views
Last post by Tony Li
Tue Dec 03, 2019 9:09 am
4 Replies
655 Views
Last post by hellwalker
Mon Dec 02, 2019 1:40 pm
3 Replies
399 Views
Last post by Tony Li
Mon Dec 02, 2019 10:35 am
Player Character Monologue
Replies: 4
by
EmryTech »
Fri Nov 15, 2019 9:09 am
I'm currently testing the system using the Runic Standard Dialogue UI given, so generally the NPC text shows up top and the Player responses will be...
4 Replies
1051 Views
Last post by Kale
Mon Dec 02, 2019 10:24 am
Modifying Player Prefs Saved Data
Replies: 1
by
KakimaAkuma »
Mon Dec 02, 2019 12:47 am
We have save system added along with Player Prefs Saved Game Data Storer.
Is there a way we could modify it because we're trying to port the local...
1 Replies
209 Views
Last post by Tony Li
Mon Dec 02, 2019 8:45 am
newb a bit lost...
Replies: 7
by
jsunandmax »
Fri Nov 29, 2019 10:30 pm
Hello, i'm trying to make something like an 'interactive novel' game where there is a character and a big dialogue box.
The player taps, and gets...
7 Replies
464 Views
Last post by Tony Li
Sat Nov 30, 2019 8:35 pm
3 Replies
521 Views
Last post by Tony Li
Sat Nov 30, 2019 2:49 pm
Quest Tracker
Replies: 31
by
nivlekius »
Mon Nov 25, 2019 3:12 pm
Hello, I'm just trying to finish up some last things for quests and I'm trying to make the tracker show only a specific entry. For instance 1/10...
31 Replies
4103 Views
Last post by Tony Li
Thu Nov 28, 2019 9:38 pm
3 Replies
930 Views
Last post by Tony Li
Thu Nov 28, 2019 5:04 pm
3 Replies
945 Views
Last post by Tony Li
Thu Nov 28, 2019 4:39 pm
6 Replies
639 Views
Last post by Tony Li
Thu Nov 28, 2019 8:09 am
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