:?: Using Dialogue System With DoozyUI

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5lqd
Posts: 1
Joined: Wed Dec 04, 2019 11:10 am

:?: Using Dialogue System With DoozyUI

Post by 5lqd »

is it possible to use Dialogue System With DoozyUI?

also is there any sample project with just the Bare minimum stuff like:
-> Npc is just single-mindedly talking to the player when interacted and not waiting for any reply (RPGish NPC).
-> Npc that executes an Event Trigger when the dialogue is finished.

Any of the two will suffice but both would be better.
thank you.

Sorry for this Assignment-ish questions
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: :?: Using Dialogue System With DoozyUI

Post by Tony Li »

Hi,

There's no official integration package with DoozyUI, but they should work fine together. If you run into any questions setting it up, just let me know.

If you do the Quick Start tutorial (it takes 5 minutes), you'll end up with a fairly minimal scene.

To execute an event when the conversation ends, add a Dialogue System Events component to the NPC and set up the OnConversationEnd() UnityEvent.
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