Here is a list of all variables with links to the classes they belong to:
- l -
- label : PixelCrushers.DialogueSystem.NGUISupport.NGUITextFieldUI, PixelCrushers.DialogueSystem.StandardUIButtonTemplate, PixelCrushers.DialogueSystem.StandardUIInputField, PixelCrushers.DialogueSystem.StandardUIQuestTitleButtonTemplate, PixelCrushers.DialogueSystem.StandardUIResponseButton, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProResponseButton, PixelCrushers.DialogueSystem.TK2DSupport.TK2DResponseButton, PixelCrushers.DialogueSystem.TK2DSupport.TK2DTextFieldUI, PixelCrushers.DialogueSystem.UnityGUI.UnityTextFieldUI, PixelCrushers.DialogueSystem.UnityUIResponseButton, PixelCrushers.DialogueSystem.UnityUITextFieldUI
- landOnGroundWhileTalking : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- language : PixelCrushers.DialogueSystem.DisplaySettings.LocalizationSettings, PixelCrushers.DialogueSystem.PlayMaker.SetLanguage, PixelCrushers.DialogueSystem.plyGame.SetLanguage_plyBlock, PixelCrushers.DialogueSystem.RTVoiceActor.VoicePreference, PixelCrushers.LocalizedFonts.FontForLanguage
- languageIdentifier : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- languagePlayerPrefsKey : PixelCrushers.DialogueSystem.UpdateLocalizedUITexts
- languages : PixelCrushers.DialogueSystem.DialogueDatabaseLocalizationImporter.LocalizationLanguages, PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow, PixelCrushers.DialogueSystem.LocalizedTextTable
- languageTextExportPath : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
- lastEvaluationValue : PixelCrushers.DialogueSystem.Condition
- lastHit : PixelCrushers.DialogueSystem.Selector
- lastHits : PixelCrushers.DialogueSystem.Selector
- lastHits2D : PixelCrushers.DialogueSystem.Selector
- lastInitialDatabaseName : PixelCrushers.DialogueSystem.DialogueSystemController
- lastInkConversation : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- lastPlayerChoice : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- lastRay : PixelCrushers.DialogueSystem.Selector
- LastSavedGameSlotPlayerPrefsKey : PixelCrushers.SaveSystem
- lateralSpeedFloatParameter : PixelCrushers.DialogueSystem.Demo.SimpleController
- layerMask : PixelCrushers.DialogueSystem.Selector, PixelCrushers.DialogueSystem.SelectorUseStandardUIElements.LayerInfo
- layers : PixelCrushers.AnimatorSaver.Data
- layerSpecificElements : PixelCrushers.DialogueSystem.SelectorUseStandardUIElements
- leaveSceneTransition : PixelCrushers.StandardSceneTransitionManager
- leftOf : PixelCrushers.DialogueSystem.UnityGUI.Fit
- LeftOperand : Language.Lua.Operation
- level : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- levelName : PixelCrushers.DialogueSystem.PlayMaker.LoadLevel
- line : PixelCrushers.DialogueSystem.NGUISupport.NGUIAlertControls, PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProAlertControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DAlertControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityUIAlertControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls
- linkToDebug : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
- LipsyncFiles : PixelCrushers.DialogueSystem.DialogueSystemFields
- list : PixelCrushers.SpawnedObjectManager.SpawnedObjectDataList
- listener : PixelCrushers.DialogueSystem.BarkOnDialogueEvent.BarkAction, PixelCrushers.DialogueSystem.PlayMaker.Bark, PixelCrushers.DialogueSystem.PlayMaker.StartSequence, PixelCrushers.DialogueSystem.plyGame.StartAndGetSequence_plyBlock, PixelCrushers.DialogueSystem.plyGame.StartSequence_plyBlock, PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand
- Listener : PixelCrushers.DialogueSystem.SequencerKeywords
- listener : PixelCrushers.DialogueSystem.SequenceStarter, PixelCrushers.DialogueSystem.StartConversationOnDialogueEvent.ConversationAction, PixelCrushers.MessageSystem.ListenerInfo
- listenerID : PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo
- listenerInfo : PixelCrushers.DialogueSystem.Subtitle
- listenerName : PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo
- ListenerPortrait : PixelCrushers.DialogueSystem.SequencerKeywords
- listenForOnDestroy : PixelCrushers.DialogueSystem.DialogueSystemTrigger, PixelCrushers.DialogueSystem.IncrementOnDestroy, PixelCrushers.DialogueSystem.PersistentDeadBody, PixelCrushers.DialogueSystem.PersistentDestructible
- loadedEvent : PixelCrushers.DialogueSystem.PlayMaker.LoadLevel
- loadingSceneName : PixelCrushers.StandardSceneTransitionManager
- loadMenuTitle : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad
- loadOnStart : PixelCrushers.AutoSaveLoad
- localizationSettings : PixelCrushers.DialogueSystem.DisplaySettings
- localizationSettingsFoldout : PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.Foldouts
- localizedText : PixelCrushers.DialogueSystem.UnityGUI.GUIVisibleControl
- localizedTextTable : PixelCrushers.DialogueSystem.AlertTrigger, PixelCrushers.DialogueSystem.plyGame.GetLocalizedText_plyBlock, PixelCrushers.DialogueSystem.QuestTrigger, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.DialogueSystemOnPickUpItem
- localizedTextTableInstanceID : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- LocalVariableChanged : Language.Lua.Assignment
- localVariables : AC.ActionDialogueSystemGetRelationship, AC.ActionDialogueSystemGetStatus
- locationFieldNames : PixelCrushers.DialogueSystem.LuaWizardBase
- locationFields : PixelCrushers.DialogueSystem.Template
- locationFieldTypes : PixelCrushers.DialogueSystem.LuaWizardBase
- locationNames : PixelCrushers.DialogueSystem.LuaWizardBase
- locationPrimaryFieldTitles : PixelCrushers.DialogueSystem.Template
- Locations : PixelCrushers.DialogueSystem.ChatMapper.Assets
- locations : PixelCrushers.DialogueSystem.DialogueDatabase
- lockCursorDuringPlay : PixelCrushers.DialogueSystem.Demo.DemoMenu
- lockCursorOnFreeze : PixelCrushers.DialogueSystem.UFPSSupport.FPFreezePlayer
- lockCursorOnStart : PixelCrushers.DialogueSystem.UFPSSupport.FPFreezePlayer
- LockedMode : PixelCrushers.DialogueSystem.ChatMapper.Conversation
- logWhenReceivingMessages : PixelCrushers.MessageSystemLogger
- logWhenSendingMessages : PixelCrushers.MessageSystemLogger
- lookAnimatorLayerMask : PixelCrushers.DialogueSystem.LookAnimatorSupport.LookAnimatorDialogueActor
- lookAtSpeaker : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation
- loopExplicitNavigation : PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.UnityUIResponseMenuControls
- luaCode : AC.ActionDialogueSystemLua, AC.ActionDialogueSystemRefocusResponseMenu, AC.ActionDialogueSystemVarCheck, Makinom.Schematics.Nodes.LuaNode, PixelCrushers.DialogueSystem.CinemaDirector.LuaEvent, PixelCrushers.DialogueSystem.ConditionObserver, PixelCrushers.DialogueSystem.DialogueSystemTrigger, PixelCrushers.DialogueSystem.LuaOnDialogueEvent.LuaAction, PixelCrushers.DialogueSystem.LuaTrigger, PixelCrushers.DialogueSystem.PlayMaker.RunLua, PixelCrushers.DialogueSystem.plyGame.RunAndGetLua_plyBlock, PixelCrushers.DialogueSystem.plyGame.RunLua_plyBlock, PixelCrushers.DialogueSystem.QuestTrigger, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.DialogueSystemOnPickUpItem, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.LuaOnDestroy, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.LuaOnPickUpItem, PixelCrushers.DialogueSystem.UFPSSupport.DialogueSystemOnDie, Slate.ActionClips.DialogueSystem.Lua
- luaCodeFromParameter : AC.ActionDialogueSystemLua
- luaCodeParameterID : AC.ActionDialogueSystemLua
- luaConditions : PixelCrushers.DialogueSystem.Condition
- luaConditionWizard : PixelCrushers.DialogueSystem.ConditionEditor
- luaFoldout : PixelCrushers.DialogueSystem.DialogueSystemTriggerEditor.Foldouts
- luaScriptWizard : PixelCrushers.DialogueSystem.DialogueSystemTriggerEditor
- luaTable : PixelCrushers.DialogueSystem.LuaTableWrapper
- luaTableWrapper : PixelCrushers.DialogueSystem.Lua.Result
- luaValue : PixelCrushers.DialogueSystem.Lua.Result
- luaVar : AC.LuaVarChangeWatcher
- luaWizardIndex : PixelCrushers.DialogueSystem.Condition