|
void | UpdateDialogueSystemData () |
|
void | CmdUpdateDialogueSystemDataOnServer (string newData) |
|
void | SyncVarToParty_DialogueSystem (string varName) |
|
void | CmdSyncBoolVarToParty_DialogueSystem (string varName, bool value) |
|
void | CmdSyncFloatVarToParty_DialogueSystem (string varName, float value) |
|
void | CmdSyncStringVarToParty_DialogueSystem (string varName, string value) |
|
void | TargetSetBoolVar_DialogueSystem (NetworkConnection target, string varName, bool value) |
|
void | TargetSetFloatVar_DialogueSystem (NetworkConnection target, string varName, float value) |
|
void | TargetSetStringVar_DialogueSystem (NetworkConnection target, string varName, string value) |
|
void | DealDamageAt_DialogueSystem (Entity entity, int amount) |
|
void | TargetUseTrigger_DialogueSystem (NetworkConnection target, GameObject triggerObject) |
|
void | CmdSetSkillLevel_DialogueSystem (string skillName, int level) |
|
void | CmdAddExp_DialogueSystem (int x) |
|
void | CmdAddSkillExp_DialogueSystem (int x) |
|
void | CmdAddHealth_DialogueSystem (int x) |
|
void | CmdAddMana_DialogueSystem (int x) |
|
void | CmdAddStr_DialogueSystem (int x) |
|
void | CmdAddInt_DialogueSystem (int x) |
|
void | CmdAddGold_DialogueSystem (int x) |
|
void | CmdAddItemAmount_DialogueSystem (string itemName, int amount) |
|
void | CmdWarp_DialogueSystem (Vector3 destination) |
|
void Player.CmdAddExp_DialogueSystem |
( |
int |
x | ) |
|
void Player.CmdAddGold_DialogueSystem |
( |
int |
x | ) |
|
void Player.CmdAddHealth_DialogueSystem |
( |
int |
x | ) |
|
void Player.CmdAddInt_DialogueSystem |
( |
int |
x | ) |
|
void Player.CmdAddItemAmount_DialogueSystem |
( |
string |
itemName, |
|
|
int |
amount |
|
) |
| |
void Player.CmdAddMana_DialogueSystem |
( |
int |
x | ) |
|
void Player.CmdAddSkillExp_DialogueSystem |
( |
int |
x | ) |
|
void Player.CmdAddStr_DialogueSystem |
( |
int |
x | ) |
|
void Player.CmdSetSkillLevel_DialogueSystem |
( |
string |
skillName, |
|
|
int |
level |
|
) |
| |
void Player.CmdSyncBoolVarToParty_DialogueSystem |
( |
string |
varName, |
|
|
bool |
value |
|
) |
| |
void Player.CmdSyncFloatVarToParty_DialogueSystem |
( |
string |
varName, |
|
|
float |
value |
|
) |
| |
void Player.CmdSyncStringVarToParty_DialogueSystem |
( |
string |
varName, |
|
|
string |
value |
|
) |
| |
void Player.CmdUpdateDialogueSystemDataOnServer |
( |
string |
newData | ) |
|
void Player.CmdWarp_DialogueSystem |
( |
Vector3 |
destination | ) |
|
void Player.DealDamageAt_DialogueSystem |
( |
Entity |
entity, |
|
|
int |
amount |
|
) |
| |
void Player.SyncVarToParty_DialogueSystem |
( |
string |
varName | ) |
|
void Player.TargetSetBoolVar_DialogueSystem |
( |
NetworkConnection |
target, |
|
|
string |
varName, |
|
|
bool |
value |
|
) |
| |
void Player.TargetSetFloatVar_DialogueSystem |
( |
NetworkConnection |
target, |
|
|
string |
varName, |
|
|
float |
value |
|
) |
| |
void Player.TargetSetStringVar_DialogueSystem |
( |
NetworkConnection |
target, |
|
|
string |
varName, |
|
|
string |
value |
|
) |
| |
void Player.TargetUseTrigger_DialogueSystem |
( |
NetworkConnection |
target, |
|
|
GameObject |
triggerObject |
|
) |
| |
void Player.UpdateDialogueSystemData |
( |
| ) |
|
string Player.dialogueSystemData |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration2/uMMORPG Integration/Assets/uMMORPG/Addons/Dialogue System for Unity Addon/Scripts/Player_DialogueSystem.cs