Player Class Reference
Inheritance diagram for Player:
Collaboration diagram for Player:

Public Member Functions

void UpdateDialogueSystemData ()
 
void CmdUpdateDialogueSystemDataOnServer (string newData)
 
void SyncVarToParty_DialogueSystem (string varName)
 
void CmdSyncBoolVarToParty_DialogueSystem (string varName, bool value)
 
void CmdSyncFloatVarToParty_DialogueSystem (string varName, float value)
 
void CmdSyncStringVarToParty_DialogueSystem (string varName, string value)
 
void TargetSetBoolVar_DialogueSystem (NetworkConnection target, string varName, bool value)
 
void TargetSetFloatVar_DialogueSystem (NetworkConnection target, string varName, float value)
 
void TargetSetStringVar_DialogueSystem (NetworkConnection target, string varName, string value)
 
void DealDamageAt_DialogueSystem (Entity entity, int amount)
 
void TargetUseTrigger_DialogueSystem (NetworkConnection target, GameObject triggerObject)
 
void CmdSetSkillLevel_DialogueSystem (string skillName, int level)
 
void CmdAddExp_DialogueSystem (int x)
 
void CmdAddSkillExp_DialogueSystem (int x)
 
void CmdAddHealth_DialogueSystem (int x)
 
void CmdAddMana_DialogueSystem (int x)
 
void CmdAddStr_DialogueSystem (int x)
 
void CmdAddInt_DialogueSystem (int x)
 
void CmdAddGold_DialogueSystem (int x)
 
void CmdAddItemAmount_DialogueSystem (string itemName, int amount)
 
void CmdWarp_DialogueSystem (Vector3 destination)
 

Public Attributes

string dialogueSystemData
 

Member Function Documentation

void Player.CmdAddExp_DialogueSystem ( int  x)
void Player.CmdAddGold_DialogueSystem ( int  x)
void Player.CmdAddHealth_DialogueSystem ( int  x)
void Player.CmdAddInt_DialogueSystem ( int  x)
void Player.CmdAddItemAmount_DialogueSystem ( string  itemName,
int  amount 
)
void Player.CmdAddMana_DialogueSystem ( int  x)
void Player.CmdAddSkillExp_DialogueSystem ( int  x)
void Player.CmdAddStr_DialogueSystem ( int  x)
void Player.CmdSetSkillLevel_DialogueSystem ( string  skillName,
int  level 
)
void Player.CmdSyncBoolVarToParty_DialogueSystem ( string  varName,
bool  value 
)
void Player.CmdSyncFloatVarToParty_DialogueSystem ( string  varName,
float  value 
)
void Player.CmdSyncStringVarToParty_DialogueSystem ( string  varName,
string  value 
)
void Player.CmdUpdateDialogueSystemDataOnServer ( string  newData)
void Player.CmdWarp_DialogueSystem ( Vector3  destination)
void Player.DealDamageAt_DialogueSystem ( Entity  entity,
int  amount 
)
void Player.SyncVarToParty_DialogueSystem ( string  varName)
void Player.TargetSetBoolVar_DialogueSystem ( NetworkConnection  target,
string  varName,
bool  value 
)
void Player.TargetSetFloatVar_DialogueSystem ( NetworkConnection  target,
string  varName,
float  value 
)
void Player.TargetSetStringVar_DialogueSystem ( NetworkConnection  target,
string  varName,
string  value 
)
void Player.TargetUseTrigger_DialogueSystem ( NetworkConnection  target,
GameObject  triggerObject 
)
void Player.UpdateDialogueSystemData ( )

Member Data Documentation

string Player.dialogueSystemData

The documentation for this class was generated from the following file: