This is the complete list of members for Player, including all inherited members.
CmdAddExp_DialogueSystem(int x) | Player | |
CmdAddGold_DialogueSystem(int x) | Player | |
CmdAddHealth_DialogueSystem(int x) | Player | |
CmdAddInt_DialogueSystem(int x) | Player | |
CmdAddItemAmount_DialogueSystem(string itemName, int amount) | Player | |
CmdAddMana_DialogueSystem(int x) | Player | |
CmdAddSkillExp_DialogueSystem(int x) | Player | |
CmdAddStr_DialogueSystem(int x) | Player | |
CmdSetSkillLevel_DialogueSystem(string skillName, int level) | Player | |
CmdSyncBoolVarToParty_DialogueSystem(string varName, bool value) | Player | |
CmdSyncFloatVarToParty_DialogueSystem(string varName, float value) | Player | |
CmdSyncStringVarToParty_DialogueSystem(string varName, string value) | Player | |
CmdUpdateDialogueSystemDataOnServer(string newData) | Player | |
CmdWarp_DialogueSystem(Vector3 destination) | Player | |
DealDamageAt_DialogueSystem(Entity entity, int amount) | Player | |
dialogueSystemData | Player | |
SyncVarToParty_DialogueSystem(string varName) | Player | |
TargetSetBoolVar_DialogueSystem(NetworkConnection target, string varName, bool value) | Player | |
TargetSetFloatVar_DialogueSystem(NetworkConnection target, string varName, float value) | Player | |
TargetSetStringVar_DialogueSystem(NetworkConnection target, string varName, string value) | Player | |
TargetUseTrigger_DialogueSystem(NetworkConnection target, GameObject triggerObject) | Player | |
UpdateDialogueSystemData() | Player | |