This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.QuestMachine.QuestGiver | |
override void | Reset () |
override void | Awake () |
override void | OnEnable () |
override void | OnDisable () |
override void | Start () |
override void | OnDestroy () |
override void | ResetToOriginalState () |
Resets quest giver's quest list to its original list. | |
override void | DeleteQuest (StringField questID) |
Deletes a quest from this quest giver's list. | |
override Quest | AddQuest (Quest quest) |
Adds a quest to this quest giver's list. | |
virtual bool | HasOfferableOrActiveQuest () |
virtual List< Quest > | GetOfferableQuests () |
Returns the list of quests that this quest giver can currently offer. | |
virtual List< Quest > | GetActiveQuests () |
Returns the list of quests that this quest giver has given player that. | |
virtual bool | HasOfferableOrActiveQuest (GameObject player) |
virtual List< Quest > | GetOfferableQuests (GameObject player) |
Returns the list of quests that this quest giver can currently offer. | |
virtual List< Quest > | GetActiveQuests (GameObject player) |
Returns the list of quests that this quest giver has given player that. | |
virtual void | RecordQuestsByState () |
Records the current offerable and player-assigned quests in the runtime lists. | |
virtual GameObject | FindPlayerJournalGameObject () |
Looks for a GameObject tagged Player that has a QuestListContainer. | |
virtual GameObject | FindPlayerGameObject () |
Looks for a GameObject tagged Player that has a QuestListContainer. | |
virtual void | StartDialogueWithPlayer () |
Starts dialogue with the first GameObject in the scene that's tagged as "Player". | |
virtual void | StartDialogue (GameObject player) |
Starts dialogue with the player. | |
virtual void | SetupPlayerDialogueInfo () |
virtual void | StartSpecifiedQuestDialogueWithPlayer (string questID) |
virtual void | StartSpecifiedQuestDialogue (GameObject player, string questID) |
virtual void | StopDialogue () |
Stops dialogue with the player. | |
virtual void | ShowQuestList () |
virtual void | GiveQuestToQuester (Quest quest, QuestParticipantTextInfo questerTextInfo, QuestListContainer questerQuestListContainer) |
Adds an instance of a quest to a quester's list. | |
virtual void | GiveQuestToQuester (Quest quest, QuestListContainer questerQuestListContainer) |
Adds an instance of a quest to a quester's list. | |
virtual void | GiveQuestToQuester (Quest quest, string questerID) |
Adds an instance of a quest to a quester's list. | |
virtual void | GiveQuestToQuester (Quest quest, StringField questerID) |
Adds an instance of a quest to a quester's list. | |
virtual void | GiveAllQuestsToQuester (QuestListContainer questerQuestListContainer) |
Gives all quests to a quester. | |
virtual void | GiveAllQuestsToQuester (string questerID) |
Gives all quests to a quester. | |
virtual void | GiveAllQuestsToQuester (StringField questerID) |
Gives all quests to a quester. | |
virtual void | GiveAllQuestsToQuester (GameObject quester) |
Gives all quests to a quester. | |
Public Member Functions inherited from PixelCrushers.QuestMachine.QuestListContainer | |
override void | Reset () |
override void | Awake () |
override void | Start () |
override void | OnDestroy () |
void | DestroyQuestInstances () |
virtual void | AddQuests (List< Quest > listToAdd) |
Adds a list of quests to the quest giver's quest list and runs their runtime startup. | |
virtual void | AddQuests (List< Quest > listToAdd, bool delayStartup) |
Adds a list of quests to the quest giver's quest list and runs their runtime startup. | |
virtual Quest | AddQuest (Quest quest, bool delayStartup) |
Adds a quest to the quest giver's quest list and optionally runs its runtime startup immediately or waits until the end of frame to allow other quests to be added to their respective quest lists in case a quest's offer conditions reference the state of another quest. | |
virtual Quest | FindQuest (string questID) |
virtual Quest | FindQuest (StringField questID) |
virtual bool | ContainsQuest (string questID) |
virtual bool | ContainsQuest (StringField questID) |
virtual void | DeleteQuest (Quest quest) |
virtual void | RegisterForQuestEvents (Quest quest) |
virtual void | UnregisterForQuestEvents (Quest quest) |
virtual void | OnMessage (MessageArgs messageArgs) |
Handles a message that the message handler is listening for. | |
virtual void | OnQuestBecameOfferable (Quest quest) |
virtual void | OnQuestStateChanged (Quest quest) |
virtual void | OnQuestNodeStateChanged (QuestNode questNode) |
override string | RecordData () |
override void | ApplyData (string data) |
override void | OnRestartGame () |
The Save System will call this method when restarting the game. | |
Public Member Functions inherited from PixelCrushers.Saver | |
string | RecordData () |
This method should return a string that represents the data you want to save. | |
void | ApplyData (string s) |
This method should process the string representation of saved data and apply it to the current state of the game. | |
virtual void | ApplyDataImmediate () |
If the Saver needs to pull data from the Save System immediately after loading a scene, instead of waiting for ApplyData to be called at it its normal time, it can implement this method. | |
virtual void | OnBeforeSceneChange () |
The Save System will call this method before scene changes. | |
Static Public Member Functions inherited from PixelCrushers.QuestMachine.QuestGiver | |
static string | GetDisplayName (QuestGiver questGiver) |
Protected Member Functions inherited from PixelCrushers.QuestMachine.QuestGiver | |
void | RestartCooldownCheckInvokeRepeating () |
void | BackfillInfoFromEntityType () |
If UI info is unassigned, get it from the quest giver's QuestEntity if present. | |
void | DeleteUnavailableQuests () |
Deletes quests whose maxTimes have been reached. | |
void | AssignGiverIDToQuests () |
virtual void | RecordQuestsByState (GameObject player) |
virtual void | RecordRelevantPlayerQuests () |
Records quests in the player's QuestList that were given by this quest giver or active quests for which this quest giver has dialogue content. | |
virtual void | RemoveQuestsWithNoDialogue (QuestState questState) |
virtual void | RemoveCompletedQuestsWithNoDialogue () |
Removes completed quests that have no dialogue to offer. | |
virtual void | RecordOfferableQuests () |
Records which quests are offerable or not in the runtime lists. | |
virtual bool | PlayerHasSuccessfullyCompleted (StringField questID) |
virtual bool | IsDoingSimilarGeneratedQuest (Quest quest, QuestListContainer playerQuestListContainer) |
virtual void | StartMostRelevantDialogue () |
virtual void | ShowNoQuestsToDiscuss () |
virtual void | ShowOfferConditionsUnmet () |
virtual void | ShowOfferConditionsUnmet (Quest quest) |
virtual void | ShowOfferQuest (Quest quest) |
virtual void | ShowActiveQuest (Quest quest) |
virtual void | ShowCompletedQuest () |
virtual void | ShowCompletedQuest (Quest quest) |
virtual void | OnSelectQuest (Quest quest) |
virtual void | OnAcceptQuest (Quest quest) |
virtual void | OnQuestBackButton (Quest quest) |
virtual void | OnContinueActiveQuest (Quest quest) |
Protected Member Functions inherited from PixelCrushers.QuestMachine.QuestListContainer | |
void | InstantiateQuestAssets () |
Instantiates copies of quest assets into the runtime quest list and enables their autostart and offer condition checking. | |
IEnumerator | RuntimeStartupAtEndOfFrame () |
IEnumerator | SetIsLoadingGameFalseAfter2Frames () |
Protected Attributes inherited from PixelCrushers.QuestMachine.QuestGiver | |
string | overrideQuestIDToShowInDialogue = string.Empty |
When starting dialogue, show this quest instead of the most relevant quest. | |
Protected Attributes inherited from PixelCrushers.QuestMachine.IdentifiableQuestListContainer | |
StringField | m_id = new StringField() |
StringField | m_displayName = new StringField() |
Sprite | m_image |
Protected Attributes inherited from PixelCrushers.QuestMachine.QuestListContainer | |
Coroutine | m_delayedStartupCoroutine = null |
This coroutine runs when delaying quest runtime startup until the end of frame. | |
List< Quest > | m_runtimeStartupQueue = new List<Quest>() |
The delayed startup coroutine should do runtime startup for quests in this list. | |
Protected Attributes inherited from PixelCrushers.Saver | |
string | m_runtimeKey = null |
Properties inherited from PixelCrushers.QuestMachine.QuestGiver | |
TextTable | textTable [get, set] |
The text table to use for tags. | |
BasicUIContent | noQuestsUIContents [get, set] |
The UI content to show when the quest giver has no quests to offer. | |
BasicUIContent | offerableQuestsUIContents [get, set] |
The UI content to show when the quest giver has more than one quest to offer. | |
BasicUIContent | activeQuestsUIContents [get, set] |
The UI content to show when the quest giver has more than one active quest. | |
CompletedQuestDialogueMode | completedQuestDialogueMode [get, set] |
What to show in dialogue when quest givers only have completed quests. | |
IQuestDialogueUI | questDialogueUI [get, set] |
The QuestDialogueUI to use when conversing with the player. | |
float | cooldownCheckFrequency [get, set] |
Frequency in seconds at which to check quest cooldowns in case a quest becomes offerable again and should update the indicator UI. | |
List< Quest > | nonOfferableQuests [get, set] |
List< Quest > | offerableQuests [get, set] |
List< Quest > | activeQuests [get, set] |
List< Quest > | completedQuests [get, set] |
GameObject | player [get, set] |
QuestParticipantTextInfo | playerTextInfo [get, set] |
bool | allowBackButton [get, set] |
QuestListContainer | playerQuestListContainer [get, set] |
QuestParticipantTextInfo | myQuestGiverTextInfo [get] |
Properties inherited from PixelCrushers.QuestMachine.IdentifiableQuestListContainer | |
bool | hasInternallyAssignedID [get] |
bool | hasInternallyAssignedDisplayName [get] |
StringField | id [get, set] |
The ID that uniquely identifies this quest list container. | |
StringField | displayName [get, set] |
The name shown in UIs. | |
Sprite | image [get, set] |
The image shown in UIs. | |
QuestEntity | questEntity [get] |
Properties inherited from PixelCrushers.QuestMachine.QuestListContainer | |
bool | forwardEventsToListeners [get, set] |
Forward quest state events to listeners that have registered to events such as questBecameOfferable, questStateChanged, and questNodeStateChanged. | |
bool | includeInSavedGameData [get, set] |
Include in saved game data, which is used for saved games and scene persistence. | |
bool | addNewQuestsSinceSavedGame [get, set] |
If quests were added after game was saved, add them to quest list when loading saved game. | |
List< Quest > | questList [get, protected set] |
Quest assets. | |
List< string > | deletedStaticQuests [get, protected set] |
IDs of static quests that have been deleted and shouldn't be instantiated. | |
List< Quest > | originalQuestList [get, set] |
The original design-time quest list. | |
Properties inherited from PixelCrushers.Saver | |
bool | appendSaverTypeToKey [get, set] |
Append the name of this saver type to the key. | |
virtual string | key [get, set] |
Save data under this key. | |
string | _internalKeyValue [get, set] |
Accesses the internal key value. | |
virtual bool | saveAcrossSceneChanges [get, set] |
Save when changing scenes to be able to restore saved state when returning to scene. | |
virtual bool | restoreStateOnStart [get, set] |
Properties inherited from PixelCrushers.QuestMachine.IQuestMachineID | |
Events inherited from PixelCrushers.QuestMachine.QuestListContainer | |
QuestParameterDelegate | questAdded = delegate { } |
Raised when a quest is added to the list. | |
QuestParameterDelegate | questRemoved = delegate { } |
Raised when a quest is removed from the list. | |
QuestParameterDelegate | questBecameOfferable = delegate { } |
Raised when a quest in the list becomes offerable. | |
QuestParameterDelegate | questStateChanged = delegate { } |
Raised when the state of a quest in the list changes. | |
QuestNodeParameterDelegate | questNodeStateChanged = delegate { } |
Raised when the state of a quest node in a quest in the list changes. | |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.