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Player Class Reference
Inheritance diagram for Player:
Collaboration diagram for Player:

Public Member Functions

void DealDamageAt_QuestMachine (Entity entity, int amount)
 
void TargetSendQuestMachineMessage (NetworkConnection target, string sendMessageOnDeath)
 
void OnMessage (MessageArgs messageArgs)
 Handles a message that the message handler is listening for.
 
void UpdateQuestMachineData ()
 
void CmdUpdateQuestMachineDataOnServer (string newData)
 
void CmdSetSkillLevel_QuestMachine (string skillName, int level)
 
void CmdAddExp_QuestMachine (int x)
 
void CmdAddSkillExp_QuestMachine (int x)
 
void CmdAddGold_QuestMachine (int x)
 
void CmdAddItemAmount_QuestMachine (string itemName, int amount)
 

Public Attributes

string questMachineData
 
float questMachineSaveInterval = 0
 

Member Function Documentation

◆ CmdAddExp_QuestMachine()

void Player.CmdAddExp_QuestMachine ( int  x)
inline

◆ CmdAddGold_QuestMachine()

void Player.CmdAddGold_QuestMachine ( int  x)
inline

◆ CmdAddItemAmount_QuestMachine()

void Player.CmdAddItemAmount_QuestMachine ( string  itemName,
int  amount 
)
inline

◆ CmdAddSkillExp_QuestMachine()

void Player.CmdAddSkillExp_QuestMachine ( int  x)
inline

◆ CmdSetSkillLevel_QuestMachine()

void Player.CmdSetSkillLevel_QuestMachine ( string  skillName,
int  level 
)
inline

◆ CmdUpdateQuestMachineDataOnServer()

void Player.CmdUpdateQuestMachineDataOnServer ( string  newData)
inline

◆ DealDamageAt_QuestMachine()

void Player.DealDamageAt_QuestMachine ( Entity  entity,
int  amount 
)
inline

◆ OnMessage()

void Player.OnMessage ( MessageArgs  messageArgs)
inline

Handles a message that the message handler is listening for.

Parameters
messageArgsThe message that was sent to the MessageSystem.

Implements PixelCrushers.IMessageHandler.

◆ TargetSendQuestMachineMessage()

void Player.TargetSendQuestMachineMessage ( NetworkConnection  target,
string  sendMessageOnDeath 
)
inline

◆ UpdateQuestMachineData()

void Player.UpdateQuestMachineData ( )
inline

Member Data Documentation

◆ questMachineData

string Player.questMachineData

◆ questMachineSaveInterval

float Player.questMachineSaveInterval = 0

The documentation for this class was generated from the following file: