Modifying Default Sequencer
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- Posts: 29
- Joined: Mon Sep 09, 2019 9:51 pm
Modifying Default Sequencer
We have this function that will send / save on every dialogue change. Is there a way we could set a default sequencer without adding a new subclassed sequencer to every single node?
Re: Modifying Default Sequencer
Hi,
I'm not sure what you mean. If you want to call a custom sequencer command with every dialogue entry node, you can set the Dialogue Manager's Camera & Cutscene Settings > Default Sequence to something like:
If you only want to do this for specific conversations, you can inspect the conversation's properties by clicking on blank canvas space in the Dialogue Editor. In the Inspector, tick Override Display Settings. This will let you set the Default Sequence for that conversation.
I'm not sure what you mean. If you want to call a custom sequencer command with every dialogue entry node, you can set the Dialogue Manager's Camera & Cutscene Settings > Default Sequence to something like:
Code: Select all
Delay({{end}}); MyCustomCommand()
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- Posts: 29
- Joined: Mon Sep 09, 2019 9:51 pm
Re: Modifying Default Sequencer
This is what I'm looking for. Thank you so much!
Re: Modifying Default Sequencer
Glad to help!