I have a NPC dialogue with just 2 entries: START and another one.
When clicking continue button (fast forward) it show the whole second entry (correct) but then it automaticaly goes on and close it.
Debugging a bit I noticed that OnFastForward() the typewriterEffect.IsPlaying is false.
Fastforward then skip?
Re: Fastforward then skip?
Did you set the Dialogue Manager's Subtitle Settings > Continue Button dropdown to Always?
If it's set to something other than Never, such as Optional, it will show the continue button but it won't wait for the player to click it.
If it's set to something other than Never, such as Optional, it will show the continue button but it won't wait for the player to click it.
Re: Fastforward then skip?
Yes it's on always.
I was doing further debug on typewriterCoroutine field inside UnityUITypewriterEffect.cs and can't understand why it's null since no one is calling Stop() ...
what am I missing?
I was doing further debug on typewriterCoroutine field inside UnityUITypewriterEffect.cs and can't understand why it's null since no one is calling Stop() ...
what am I missing?
Re: Fastforward then skip?
Shit sorry it's my fault!
Fast forward was refering a disabled typewriter
Fast forward was refering a disabled typewriter
Re: Fastforward then skip?
No worries; I'm glad you found the issue!