I have a NPC dialogue with just 2 entries: START and another one.
When clicking continue button (fast forward) it show the whole second entry (correct) but then it automaticaly goes on and close it.
Debugging a bit I noticed that OnFastForward() the typewriterEffect.IsPlaying is false.
I was doing further debug on typewriterCoroutine field inside UnityUITypewriterEffect.cs and can't understand why it's null since no one is calling Stop() ...
what am I missing?