Fastforward then skip?

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forrestuv
Posts: 64
Joined: Tue Nov 06, 2018 11:28 am

Fastforward then skip?

Post by forrestuv »

I have a NPC dialogue with just 2 entries: START and another one.
When clicking continue button (fast forward) it show the whole second entry (correct) but then it automaticaly goes on and close it.
Debugging a bit I noticed that OnFastForward() the typewriterEffect.IsPlaying is false.
:(
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Fastforward then skip?

Post by Tony Li »

Did you set the Dialogue Manager's Subtitle Settings > Continue Button dropdown to Always?

If it's set to something other than Never, such as Optional, it will show the continue button but it won't wait for the player to click it.
forrestuv
Posts: 64
Joined: Tue Nov 06, 2018 11:28 am

Re: Fastforward then skip?

Post by forrestuv »

Yes it's on always.

I was doing further debug on typewriterCoroutine field inside UnityUITypewriterEffect.cs and can't understand why it's null since no one is calling Stop() ...
what am I missing?
forrestuv
Posts: 64
Joined: Tue Nov 06, 2018 11:28 am

Re: Fastforward then skip?

Post by forrestuv »

Shit sorry it's my fault!
Fast forward was refering a disabled typewriter :lol:
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Fastforward then skip?

Post by Tony Li »

No worries; I'm glad you found the issue! :-)
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