Announcements, support questions, and discussion for the Dialogue System.
1 Replies
638 Views
Last post by Tony Li
Tue Jun 30, 2015 10:16 pm
Export conversations?
Replies: 2
by
midgear »
Tue Jun 30, 2015 3:54 pm
I wanted someone to proofread the conversations I made, using the Dialogue System, without them needing to download my unity project. So is there a...
2 Replies
1072 Views
Last post by Tony Li
Tue Jun 30, 2015 10:13 pm
Slight Lag on Startup
Replies: 6
by
Rocco »
Fri Jun 26, 2015 3:00 pm
So our game is just about complete! We are going through some final optimization steps and we realized that there is a slight lag at the very begin...
6 Replies
1478 Views
Last post by Tony Li
Tue Jun 30, 2015 10:10 pm
Constant Lookat() function?
Replies: 6
by
SuperSparkplug »
Mon Jun 29, 2015 1:17 am
Hi there,
I was wondering, is there a way to make the LookAt() sequence command constant to follow something? As is, it only locks on to an object...
6 Replies
1297 Views
Last post by Tony Li
Tue Jun 30, 2015 10:10 pm
Making a Quest List GUI
Replies: 16
by
SuperSparkplug »
Mon Jun 22, 2015 4:30 pm
Hi there,
I was thinking of making an on screen GUI showing what tasks in my game need to be completed so its easier to keep track of the player's...
16 Replies
4638 Views
Last post by Tony Li
Sat Jun 27, 2015 5:52 pm
Object does not match target type
Replies: 11
by
njg »
Fri Jun 26, 2015 12:38 am
Hi,
my code started throwing the following exception
Dialogue System: Lua code 'return speakConversation(sidson,sidson,smokeweed)' threw exception...
11 Replies
3486 Views
Last post by Tony Li
Sat Jun 27, 2015 5:50 pm
0 Replies
4484 Views
Last post by Tony Li
Mon Jun 22, 2015 10:38 am
Audio Clip is Null
Replies: 1
by
bakershah »
Sat Jun 20, 2015 12:49 pm
Hi
So I'm trying to add Voice clips and link them with my Dialogue. I'm using Audio(Elves Wish, speaker) in the sequencer. However every time I...
1 Replies
631 Views
Last post by Tony Li
Sat Jun 20, 2015 6:31 pm
9 Replies
2117 Views
Last post by Tony Li
Fri Jun 19, 2015 11:19 pm
0 Replies
4392 Views
Last post by Tony Li
Fri Jun 19, 2015 11:16 pm
Sequencer Issues
Replies: 5
by
SuperSparkplug »
Fri Jun 19, 2015 4:19 am
Hi there,
I'm testing the Sequence trigger function to create cutscenes. I'm currently using the Fade function for testing, much like what was used...
5 Replies
1017 Views
Last post by Tony Li
Fri Jun 19, 2015 5:41 pm
0 Replies
4530 Views
Last post by Tony Li
Thu Jun 18, 2015 8:44 am
Player Sequencor After Alert
Replies: 29
by
Rocco »
Wed May 20, 2015 6:26 am
So I have some dialogue set up where the last node prompts an alert and also plays an Adventure Creator cutscene through the sequence command...
29 Replies
5755 Views
Last post by Rocco
Tue Jun 16, 2015 9:30 am
1 Replies
661 Views
Last post by Tony Li
Mon Jun 15, 2015 3:52 pm
Bark Trigger Tags
Replies: 2
by
bakershah »
Fri Jun 05, 2015 11:26 pm
Hi There.
I'm trying to activate a bark with a condition of OnTriggerEnter and that the tag must be Sword. I want it so when my character hits a...
2 Replies
724 Views
Last post by bakershah
Sat Jun 13, 2015 5:08 pm
Properly Disposing DS Through Code
Replies: 8
by
Rocco »
Wed Jun 03, 2015 5:30 pm
Title says it all! :)
In our game we are using a combination of Adventure Creator and Dialogue System. During the game we are transitioning from AC...
8 Replies
1946 Views
Last post by Rocco
Wed Jun 10, 2015 10:18 am
3 Replies
1102 Views
Last post by Tony Li
Tue Jun 09, 2015 8:54 am
how to switch conversations (or not)
Replies: 2
by
njg »
Mon Jun 08, 2015 5:55 pm
Hi,
This is not a bug, but rather a question about how to do something. I have an NPC who has a dialog tree which is composed of several sub trees...
2 Replies
763 Views
Last post by njg
Tue Jun 09, 2015 1:17 am
3 Replies
2174 Views
Last post by Tony Li
Mon Jun 08, 2015 8:23 pm
Sync Lua and AC Inventories bug
Replies: 1
by
jackallplay »
Tue Jun 02, 2015 5:50 pm
I believe I found (and fixed) a bug in AdventureCreatorBridge.cs. Specifically in functions SyncInventoryToLua and UpdateAdventureCreatorItem .
In...
1 Replies
552 Views
Last post by Tony Li
Wed Jun 03, 2015 12:01 pm
Problem specifying locations
Replies: 1
by
Tony Li »
Mon Jun 01, 2015 9:32 am
edgar.santos wrote:
I want to spawn a location based on the current conversation.
I am using Articy Draft 2 and I already tried several ways (e.g....
1 Replies
569 Views
Last post by Tony Li
Mon Jun 01, 2015 10:07 am
uSequencer Issue
Replies: 3
by
BigBadSoup »
Sat May 23, 2015 4:44 am
I'm working on a JRPG dialogue, and I've run into an issue. I have a continue button that is auto-focused with the fast forward script so that the...
3 Replies
798 Views
Last post by Tony Li
Sun May 24, 2015 3:29 pm
1 Replies
580 Views
Last post by Tony Li
Thu May 21, 2015 8:00 am
Multiple People Working on Quests
Replies: 1
by
Rocco »
Thu May 21, 2015 4:38 am
Does anyone know if there is a way that multiple people can be working on implementing quests into a game? We are currently using Git with Bitbucket...
1 Replies
874 Views
Last post by Tony Li
Thu May 21, 2015 5:40 am
Mouse hides on conversation end
Replies: 1
by
bag74 »
Thu May 14, 2015 10:09 am
Hi,
For some reason when ending a conversation, the mouse will disappear. Clicking out of the game then back into will renable to mouse. Any...
1 Replies
752 Views
Last post by Tony Li
Thu May 14, 2015 10:30 am
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