I'm following the Quick Start, and the Dialogue System appears to be creating a "Sequencer Camera", which is overriding my game camera. If I disable it, and then go to enter the trigger area, it re-enables it and plays my conversation... But it's pointing at nothing way over across the map, nowhere near my trigger area.
How do I:
1 - make this not enabled when first starting the scene?
2 - point at the conversation that's happening, rather than a random mountain?
Thanks in advance for any guidance or suggestions!
~~ chainsawpenguin ~~
Sequencer Camera?
Re: Sequencer Camera?
Hi,
Try setting your game camera's tag to MainCamera.
When the Dialogue System starts a conversation -- more accurately, when it starts a sequencer -- this is how it works with cameras:
Try setting your game camera's tag to MainCamera.
When the Dialogue System starts a conversation -- more accurately, when it starts a sequencer -- this is how it works with cameras:
- If the Dialogue Manager's Display Settings > Camera Settings > Sequencer Camera is unassigned (the default value):
- If the scene has an active camera tagged MainCamera, it will borrow that camera. At the end of the conversation, it will return the camera to its original position.
- Otherwise, if there is no camera tagged MainCamera, it will create a new, temporary Sequencer Camera. (This is what's happening in your scene.)
- If the Dialogue Manager's Sequencer Camera is assigned, it will make a clone and use it.
Re: Sequencer Camera?
Happy to help! If you have any issues with it, let me know, or feel free to send an example scene to tony (at) pixelcrushers.com.