Text Animations

Announcements, support questions, and discussion for the Dialogue System.
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rondmc
Posts: 2
Joined: Wed Jun 29, 2016 1:16 pm

Text Animations

Post by rondmc »

Hi all. So before I get started learning Dialogue System, I've been looking around trying to figure out if it can do what I want it to without the need to program it in myself (I'm more on the art side of things). So this addon for Game Maker came out recently and it too is a dialogue box that also allows for animated text like waving, shaking, gradients, etc. They have a video on the marketplace here that shows what I mean: https://marketplace.yoyogames.com/asset ... alogue-box

My question is, can Dialogue System do this natively as well? Can I do it to individual words/phrases? I really love the dialogue box in games like Undertale and Paper Mario where the words themselves give character to the dialogue. Does anyone have an example of these effects in motion?

A tacked on question: Can it also allow for mumble speak when the letters are being written out on screen. Like in Undertale or Banjo-Kazooie?

Thanks for taking the time to answer my questions. Again, I wanted to make sure I knew what the system could do before jumping in and learning it. It seems very broad.
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Text Animations

Post by Tony Li »

Hi,

The Dialogue System can do mumble text without requiring any programming.

It also doesn't get in the way of adding other effects to the text but, apart from a typewriter effect that you can just drop onto the text elements, you're expected to design your own effects using Unity UI and Unity's animation system, or by programming an effect component. However, if you also use a third party product, Text Mesh Pro, it comes with a lot more built in effects. The Dialogue System has native support for Text Mesh Pro. In short, it's a little more complicated than the product you linked for Game Maker, but it's also much more flexible.

Please feel free to try the evaluation version of the Dialogue System to make sure it fits with your needs. You can find the link to download the evaluation version on the Asset Store page for the Dialogue System. Just click on Free Trial. And if you have any questions about setting up the effects you want, just let me know!
rondmc
Posts: 2
Joined: Wed Jun 29, 2016 1:16 pm

Re: Text Animations

Post by rondmc »

Thanks for the reply Tony. I'll be sure to try and experiment around with the trial version first and see what Dialogue System can do for me.
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Text Animations

Post by Tony Li »

Sounds good! I suggest dragging the Dialogue Manager prefab from the Prefabs folder into your scene. It has a very generic starter UI that you can customize to get the look you want. You can make Dialogue System UIs look like anything, so if you have a question about how to get a certain appearance or effect, just let me know!
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