Announcements, support questions, and discussion for the Dialogue System.
Warning after setting up dialog system
Replies: 1
by
Wolfje »
Mon Oct 05, 2015 4:05 pm
Hi,
I've been following the 5 minute quick set-up to try out the Dialogue System, however I'm unable to get it working correctly.
I've get a blank...
1 Replies
1118 Views
Last post by Tony Li
Mon Oct 05, 2015 9:32 pm
3 Replies
746 Views
Last post by Tony Li
Mon Oct 05, 2015 3:37 pm
9 Replies
3022 Views
Last post by Arcanor
Mon Oct 05, 2015 4:55 am
RT Voice Problem
Replies: 2
by
stefanf »
Sun Oct 04, 2015 1:18 pm
I got a problem with the third party support for RT Voice.
It is very easy to test:
1.) Take the Featured Demo of Dialogue System
2.) Add RT voice...
2 Replies
668 Views
Last post by stefanf
Sun Oct 04, 2015 4:44 pm
Platarform supports
Replies: 1
by
alfonso »
Sat Oct 03, 2015 4:33 am
Hi Tony!
in the main page you talk about the platform support, but dont see Linux PS4 PSVita and XBox did you tested on this platform or knows about...
1 Replies
499 Views
Last post by Tony Li
Sat Oct 03, 2015 3:04 pm
Template Conversations
Replies: 12
by
alfonso »
Thu Oct 01, 2015 7:47 am
Hi Tony
i would like to delete the unnecessary fields that i'm not using, and seeing the documentation ( CSV Converter ) i see that does not have a...
12 Replies
2121 Views
Last post by alfonso
Fri Oct 02, 2015 8:59 am
quest HUD double entries
Replies: 5
by
Arcanor »
Thu Oct 01, 2015 5:59 pm
I'm having an issue where when I Track a quest from the Runic Quest Log window, I'm getting double entries in my quest HUD. Here is a screenshot:...
5 Replies
894 Views
Last post by Arcanor
Fri Oct 02, 2015 5:37 am
timed continue? audio duration?
Replies: 2
by
Arcanor »
Thu Oct 01, 2015 2:33 am
I'm using audio files for narration voiceovers. I'm linking them with sequences, like this:
AudioWait(Dialogue/game start narration 5, Audio Source...
2 Replies
507 Views
Last post by Arcanor
Thu Oct 01, 2015 8:58 am
best way to launch sequence?
Replies: 12
by
alfonso »
Tue Sep 29, 2015 11:49 am
Hi tony! one question.
i have a simple tree with some decisions, and if the player choose a especial one i will want to launch a sequence to...
12 Replies
2267 Views
Last post by alfonso
Thu Oct 01, 2015 7:39 am
2 Replies
1464 Views
Last post by samcsss
Wed Sep 30, 2015 4:40 pm
Response Button space too short
Replies: 13
by
mandi »
Wed Sep 16, 2015 4:10 am
I have this problem. My PC character speaks a lot (his quite talkative), and the space offered by Response Buttons is often too short to show his...
13 Replies
7665 Views
Last post by Tony Li
Wed Sep 30, 2015 4:15 pm
10 Replies
2807 Views
Last post by Saruto
Wed Sep 30, 2015 6:16 am
Hidden Value system and a thanks
Replies: 13
by
malt »
Sun Sep 27, 2015 3:10 pm
First, I wanted to thank you guys. You helped me get started for a proposal to show my class I could make use of this dialogue system better than...
13 Replies
3075 Views
Last post by Tony Li
Mon Sep 28, 2015 7:08 pm
1 Replies
481 Views
Last post by Arcanor
Sun Sep 27, 2015 10:27 pm
11 Replies
4054 Views
Last post by nishant
Sat Sep 26, 2015 3:44 pm
[Suggestion] SpriteSheet as face pictures
Replies: 2
by
alfonso »
Sat Sep 26, 2015 8:48 am
Hi tony
im not sure if i'm doing something wrong or if it is not supported but when i try to assign a picture to a actor in their faces only allow...
2 Replies
685 Views
Last post by alfonso
Sat Sep 26, 2015 12:38 pm
0 Replies
3799 Views
Last post by Tony Li
Fri Sep 25, 2015 9:35 pm
Setting Dialogues on runtime
Replies: 2
by
nishant »
Thu Sep 24, 2015 6:35 pm
Hi,
I have a dialogue that tells the user the current day . The day gets stored and updated along with day/night cycle . I wanted to know if its...
2 Replies
706 Views
Last post by nishant
Fri Sep 25, 2015 11:36 am
1 Replies
438 Views
Last post by Tony Li
Fri Sep 25, 2015 9:36 am
invisible Narrator?
Replies: 5
by
Arcanor »
Wed Sep 23, 2015 11:38 pm
I've got some dialogue entries that are supposed to come from an omnicient/invisible Narrator . How is this best done?
I'm kicking this off via...
5 Replies
1371 Views
Last post by Tony Li
Thu Sep 24, 2015 3:36 pm
"Select a dialogue database."
Replies: 2
by
Arcanor »
Thu Sep 24, 2015 11:11 am
Is there any easy way to have the Dialogue editor window remember the last dialogue database that was used? Otherwise I have to constantly find it in...
2 Replies
624 Views
Last post by Arcanor
Thu Sep 24, 2015 1:30 pm
8 Replies
1896 Views
Last post by Arcanor
Thu Sep 24, 2015 1:00 pm
Roof hider problem
Replies: 2
by
terrymorgan »
Wed Sep 23, 2015 2:57 pm
I'm trying to make 2 different buildings roofs disappear, made separate on off triggers for each building,
Sequence in 1
SetEnabled(MeshRenderer,...
2 Replies
573 Views
Last post by terrymorgan
Thu Sep 24, 2015 11:22 am
problems with typewriter effect
Replies: 2
by
Arcanor »
Wed Sep 23, 2015 7:31 am
I've noticed two problems with the implementation of UnityUITypewriterEffect:
1. It can't handle multiple instances of emphasis in the subtitle line...
2 Replies
689 Views
Last post by Arcanor
Wed Sep 23, 2015 10:49 pm
Testing
Replies: 2
by
malt »
Tue Sep 22, 2015 3:27 pm
Just bought the Dialogue System. I'm trying to test the ui in the most basic way i could think of in 2d(what is relevant to me). Is there a script...
2 Replies
676 Views
Last post by Arcanor
Tue Sep 22, 2015 6:38 pm
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