I'm starting to prepare my next project using Dialogue System and I'm really struggling to customise the UI. I'm reading the Unity documentation, doing some videos from 3DBuzz and still I'm moving very slow. Therefore, I'd like to suggest the creation of a specific tutorial about how to create from scratch a simple but functional UI to be used with Dialogue System. It would really help a lot.
I absolutely agree with you. As soon as I'm done with the Quest Machine beta and releasing the next version of the Dialogue System (just a small maintenance release), I'm going to record all new tutorial videos. Dialogue UIs are at the top of the list. UIs are where every game differentiates itself visually, so it can be a complicated topic. I've been drafting a tutorial that should clarify the process quite a lot.