Announcements, support questions, and discussion for the Dialogue System.
RPG Kit Quest Tutorial
Replies: 8
by
Tony Li »
Sat Feb 13, 2016 8:27 pm
This is the first version of a tutorial that will probably be in the next release of the Dialogue System documentation.
In this tutorial, we'll...
8 Replies
2410 Views
Last post by terrymorgan
Wed Feb 24, 2016 9:57 am
Control text size
Replies: 5
by
Ingot »
Sun Feb 21, 2016 3:32 pm
Using the Necromancer legacy GUI, how can I adjust the text sizes for the fonts?
I have tried adjusting corresponding GUILabel script rect sizes, but...
5 Replies
1503 Views
Last post by Tony Li
Mon Feb 22, 2016 8:39 am
Lua performance
Replies: 1
by
irve »
Mon Feb 22, 2016 7:08 am
Tony,
Do you have some performance estimates -- how many dialogue lines can Lua track before getting problematic? We'll be running on a modern PC,...
1 Replies
467 Views
Last post by Tony Li
Mon Feb 22, 2016 8:38 am
4 Replies
921 Views
Last post by Tony Li
Sat Feb 20, 2016 12:54 pm
3 Replies
1088 Views
Last post by Tony Li
Sat Feb 20, 2016 10:32 am
RPG kit stop NPC from walking to talk
Replies: 11
by
terrymorgan »
Mon Feb 01, 2016 11:10 pm
This is like the ARPG stork walks around, player clicks on him, he stops walking and you talk to him. I made a Store conversation on
a patrolling...
11 Replies
3094 Views
Last post by wioluskaelk
Fri Feb 19, 2016 1:22 pm
4 Replies
1599 Views
Last post by Tony Li
Thu Feb 18, 2016 8:06 pm
Playing dialogue audio on selection
Replies: 1
by
bakershah »
Thu Feb 18, 2016 2:27 am
I was wondering if there was a way to get audio clips to play if I just hover and highlight a dialogue option? I have my character speaking his...
1 Replies
654 Views
Last post by Tony Li
Thu Feb 18, 2016 1:06 pm
10 Replies
4573 Views
Last post by Tony Li
Wed Feb 17, 2016 3:52 pm
Saving with Easy Save 2
Replies: 1
by
Neecko »
Tue Feb 16, 2016 5:14 pm
I've been using Easy Save 2 ( for all my saving.
I used the built in dialogue saving system and it works just fine, but is there any way to...
1 Replies
1183 Views
Last post by Tony Li
Tue Feb 16, 2016 8:48 pm
Help getting the UI to do what I want
Replies: 3
by
Bluerex »
Tue Feb 16, 2016 3:07 am
Ok, I've gotten a decent handle on the framework, but the rendering options for subtitle text is just confusing me beyond belief.
This is the effect...
3 Replies
1023 Views
Last post by Tony Li
Tue Feb 16, 2016 2:21 pm
Quest State
Replies: 3
by
garrett123 »
Sun Feb 14, 2016 11:25 am
I'm trying to make my quest state set to active by using this
Quest .State == active ; Variable = Quest: Find me some apples!
The alert shows up...
3 Replies
706 Views
Last post by Tony Li
Mon Feb 15, 2016 10:15 am
1 Replies
440 Views
Last post by Tony Li
Fri Feb 12, 2016 10:49 pm
1 Replies
537 Views
Last post by Tony Li
Fri Feb 12, 2016 8:56 am
Emphasis Tag Issue
Replies: 3
by
kilfeather94 »
Thu Feb 11, 2016 7:22 am
I'm just having problems with emphasis tags in my dialogue. I have the emphasis tags in between the line like so: text and made sure that the...
3 Replies
852 Views
Last post by Tony Li
Thu Feb 11, 2016 2:40 pm
1 Replies
528 Views
Last post by Tony Li
Wed Feb 10, 2016 8:40 pm
panels do not show up
Replies: 9
by
jshiraef »
Tue Feb 09, 2016 5:25 am
I've been trying many different versions of Unity but it seems I just cannot view any of the sample prefabs in my scene or game view.
I noticed...
9 Replies
3783 Views
Last post by Tony Li
Wed Feb 10, 2016 11:19 am
Dialogue System for Unity v1.5.9 Released
Replies: 4
by
Tony Li »
Tue Feb 02, 2016 1:57 pm
Version 1.5.9 is now available on the Pixel Crushers customer download site! (PM me your Unity Asset Store invoice number if you'd like access.) It...
4 Replies
1250 Views
Last post by Tony Li
Tue Feb 09, 2016 11:16 am
Usable issues... I think
Replies: 4
by
grofit »
Sun Feb 07, 2016 3:22 pm
Hey,
So I am getting around to prototyping a dialogue heavy game and I thought I would do a bare bones starter to see how it all functions.
Now I...
4 Replies
1171 Views
Last post by grofit
Tue Feb 09, 2016 3:10 am
2 Replies
666 Views
Last post by grofit
Tue Feb 09, 2016 3:08 am
Can't Scroll Down
Replies: 3
by
cruisy18 »
Mon Feb 08, 2016 5:15 am
Hi there,
We are creating a mobile game using Pixel Crusher's dialogue system. We are using the dialogue system as the main engine of this game....
3 Replies
1021 Views
Last post by Tony Li
Mon Feb 08, 2016 9:16 pm
0 Replies
1095 Views
Last post by Tony Li
Mon Feb 08, 2016 11:01 am
Specify Install Location?
Replies: 3
by
mcarriere »
Wed Feb 03, 2016 8:31 am
Is it possible to specify the installation location of the Dialogue System?
I prefer to have my plugins/assets from the asset store in an External...
3 Replies
774 Views
Last post by Tony Li
Sun Feb 07, 2016 3:14 pm
Generated Dialog
Replies: 1
by
mdeforge »
Thu Feb 04, 2016 10:32 pm
Hi,
I'm considering purchasing this package, but need to be sure that I can change the dialog text and many of the options at runtime. I'm hoping to...
1 Replies
345 Views
Last post by Tony Li
Fri Feb 05, 2016 7:00 am
Enable/Disable Game Object
Replies: 6
by
bohnstudios »
Wed Feb 03, 2016 1:23 pm
Is there a quick and dirty way to enable/disable game objects with Dialogue System in a conversation? I didn't see anything in the sequencer command...
6 Replies
2264 Views
Last post by bohnstudios
Thu Feb 04, 2016 3:45 pm
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