Having a issue with Disabling the Character Controller

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aaron564
Posts: 3
Joined: Fri Apr 28, 2017 9:49 pm

Having a issue with Disabling the Character Controller

Post by aaron564 »

first off thanks love the system its amazing , i used it for UFPS on a seperate project , and i am trying it with this small project but seem to be having this issue i followed the Tutorial like 15 times . I have a picture of my inspector , but when i start the conversation with the NPC it starts and goes threw exactly how i want but wont disable the character Controller , what am i doing wrong im sure its a simple mistake thanks for your time guys


if you need any other information let me know.
Inspector.PNG
Inspector.PNG (122.74 KiB) Viewed 310 times
aaron564
Posts: 3
Joined: Fri Apr 28, 2017 9:49 pm

Re: Having a issue with Disabling the Character Controller

Post by aaron564 »

it does not disable anything on the play ?? why would this happen
aaron564
Posts: 3
Joined: Fri Apr 28, 2017 9:49 pm

Re: Having a issue with Disabling the Character Controller

Post by aaron564 »

Solved got the problem fixes it was the conversant object wasent selected
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Having a issue with Disabling the Character Controller

Post by Tony Li »

I'm glad it sounds like it's working now!

In the future, you may find it helpful to temporarily set the Dialogue Manager's Debug Level to Info. When you start a conversation, the Console will show a line like this:

Code: Select all

Dialogue System: Starting conversation 'title' with actor=AAA and conversant=BBB
where AAA and BBB are the objects that the Dialogue System is using as the Actor and Conversant. This will let you verify that the correct GameObjects are receiving the OnConversationStart and OnConversationEnd events.
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