first off thanks love the system its amazing , i used it for UFPS on a seperate project , and i am trying it with this small project but seem to be having this issue i followed the Tutorial like 15 times . I have a picture of my inspector , but when i start the conversation with the NPC it starts and goes threw exactly how i want but wont disable the character Controller , what am i doing wrong im sure its a simple mistake thanks for your time guys
if you need any other information let me know.
Having a issue with Disabling the Character Controller
Re: Having a issue with Disabling the Character Controller
it does not disable anything on the play ?? why would this happen
Re: Having a issue with Disabling the Character Controller
Solved got the problem fixes it was the conversant object wasent selected
Re: Having a issue with Disabling the Character Controller
I'm glad it sounds like it's working now!
In the future, you may find it helpful to temporarily set the Dialogue Manager's Debug Level to Info. When you start a conversation, the Console will show a line like this:
where AAA and BBB are the objects that the Dialogue System is using as the Actor and Conversant. This will let you verify that the correct GameObjects are receiving the OnConversationStart and OnConversationEnd events.
In the future, you may find it helpful to temporarily set the Dialogue Manager's Debug Level to Info. When you start a conversation, the Console will show a line like this:
Code: Select all
Dialogue System: Starting conversation 'title' with actor=AAA and conversant=BBB