Wow, you really have an answer for everything!
I'll try your workaround... see if it works... as long as it doesnt break my "DialogueManager.MasterDatabase.GetConversation" it should be fine and I absolutely agree having them under folder would be perfect!! I just had no idea that was possible!
I will also leave feedback... since EVEN with folders, that will become an issue again in the long run...
Thanks! as always!
New Warnings with Unity2017
Re: New Warnings with Unity2017
It should work fine with your code; just make sure you pass the full conversation title (e.g., "Jenny/Jenny0CS1").
Re: New Warnings with Unity2017
Another super quick question
I noticed we could have multiple actors portraits... how do we toggle from 1 to another during a specific conversation line?
I noticed we could have multiple actors portraits... how do we toggle from 1 to another during a specific conversation line?
Re: New Warnings with Unity2017
Hi!
Use [pic=#] anywhere in the Dialogue Text. Let's say pic 2 is an angry expression. You could set the Dialogue Text to:
Use [pic=#] anywhere in the Dialogue Text. Let's say pic 2 is an angry expression. You could set the Dialogue Text to:
- Dialogue Text: "Grr! I'm angry! [pic=2]"
Re: New Warnings with Unity2017
I have said THANKS to you more time than anyone else in my life... still... you deserve it!
I just finished renaming all my conversations as well as updating my 18 GetConversations and 16 StartConversations scripts to match those new naming... it works perfectly!!! and it takes SO MUCH LESS SPACE!!! I should be fine for quite some time using it this way!!
So... once more with feelings... THANK YOU!!
I just finished renaming all my conversations as well as updating my 18 GetConversations and 16 StartConversations scripts to match those new naming... it works perfectly!!! and it takes SO MUCH LESS SPACE!!! I should be fine for quite some time using it this way!!
So... once more with feelings... THANK YOU!!
Re: New Warnings with Unity2017
You're welcome! I should pass along a lot of those thanks to the Dialogue System users who arrived with torches and pitchforks to demand sensible improvements like this. The Dialogue System is a much better product thanks to everyone's feedback over the years.
Re: New Warnings with Unity2017
Hi again!
Another little tiny "Not important" detail i just noticed...
Since i've been using the [pic=2] recently... the little thumbnail in the conversation window the the left of the dialogues nodes does not change based on the pic used... im not even sure if its something that could be fixed/changed... but always having the 1st "pic" shown in the conversation window is a bit confusing when you have many of them to chose from... sometimes i wonder "did i forget to put pic=2 or 3 on that line?...
Another little tiny "Not important" detail i just noticed...
Since i've been using the [pic=2] recently... the little thumbnail in the conversation window the the left of the dialogues nodes does not change based on the pic used... im not even sure if its something that could be fixed/changed... but always having the 1st "pic" shown in the conversation window is a bit confusing when you have many of them to chose from... sometimes i wonder "did i forget to put pic=2 or 3 on that line?...
Re: New Warnings with Unity2017
That would be a nice feature to add. I'll make it an option that you can turn on and off because it would have to examine each line for [pic] tags, which could slow down the editor in very large conversations.HawkX wrote:Hi again!
Another little tiny "Not important" detail i just noticed...
Since i've been using the [pic=2] recently... the little thumbnail in the conversation window the the left of the dialogues nodes does not change based on the pic used... im not even sure if its something that could be fixed/changed... but always having the 1st "pic" shown in the conversation window is a bit confusing when you have many of them to chose from... sometimes i wonder "did i forget to put pic=2 or 3 on that line?...