Search found 6 matches

by virtual_rat
Tue Sep 17, 2024 9:09 am
Forum: Dialogue System for Unity
Topic: Bark Duration
Replies: 5
Views: 108

Re: Bark Duration

Thanks so much for the fast replies, incredibly helpful. Clearing animation fields fixed it.
by virtual_rat
Tue Sep 17, 2024 8:19 am
Forum: Dialogue System for Unity
Topic: Bark Duration
Replies: 5
Views: 108

Re: Bark Duration

Thanks for the response! No warning from event system as far as I can tell, I have attached screenshots of all relevant inspector windows, lmk if there's any more information I can give.
bark ui.png
bark ui.png (36.87 KiB) Viewed 93 times
dialogue actor and trigger.png
dialogue actor and trigger.png (73.89 KiB) Viewed 93 times
by virtual_rat
Tue Sep 17, 2024 6:51 am
Forum: Dialogue System for Unity
Topic: Bark Duration
Replies: 5
Views: 108

Bark Duration

Hey, I'm triggering barks using OnUse() of dialogue trigger from script. I have set set the duration in the bark ui component to 1, tried setting delays in sequence and tried setting min subtitles per second to 0 and 1 in the dialogue manager, however the bark always remains on screen indefinitely. ...
by virtual_rat
Tue Sep 17, 2024 5:18 am
Forum: Dialogue System for Unity
Topic: Bark Position
Replies: 0
Views: 167

Bark Position

Hey, not sure if I missed this in a tutorial but I'm having trouble getting barks in 3d to appear in consistant places. Currently the NPCs bark when the player bumps into them. Here is the bark in the correct position: right position bark.png Here are two examples of the bark appearing in the wrong ...
by virtual_rat
Wed Jul 03, 2024 3:06 pm
Forum: Dialogue System for Unity
Topic: Bouncy Camera Interpolation
Replies: 3
Views: 311

Re: Bouncy Camera Interpolation

Hey, thank you so so much for the response, really appreciate it! Creating a custom sequencer command worked for me.
by virtual_rat
Sun Jun 30, 2024 8:06 am
Forum: Dialogue System for Unity
Topic: Bouncy Camera Interpolation
Replies: 3
Views: 311

Bouncy Camera Interpolation

Hey, recently purchased dialogue system and really enjoying it so far. I'm trying to integrate it into a game at the moment which has very physics-y movement and was wondering what the best way to make camera movement in the cutscenes match was. Usually The camera is a child of the player, which mov...