Search found 6 matches
- Tue Sep 17, 2024 9:09 am
- Forum: Dialogue System for Unity
- Topic: Bark Duration
- Replies: 5
- Views: 108
Re: Bark Duration
Thanks so much for the fast replies, incredibly helpful. Clearing animation fields fixed it.
- Tue Sep 17, 2024 8:19 am
- Forum: Dialogue System for Unity
- Topic: Bark Duration
- Replies: 5
- Views: 108
Re: Bark Duration
Thanks for the response! No warning from event system as far as I can tell, I have attached screenshots of all relevant inspector windows, lmk if there's any more information I can give.
- Tue Sep 17, 2024 6:51 am
- Forum: Dialogue System for Unity
- Topic: Bark Duration
- Replies: 5
- Views: 108
Bark Duration
Hey, I'm triggering barks using OnUse() of dialogue trigger from script. I have set set the duration in the bark ui component to 1, tried setting delays in sequence and tried setting min subtitles per second to 0 and 1 in the dialogue manager, however the bark always remains on screen indefinitely. ...
- Tue Sep 17, 2024 5:18 am
- Forum: Dialogue System for Unity
- Topic: Bark Position
- Replies: 0
- Views: 167
Bark Position
Hey, not sure if I missed this in a tutorial but I'm having trouble getting barks in 3d to appear in consistant places. Currently the NPCs bark when the player bumps into them. Here is the bark in the correct position: right position bark.png Here are two examples of the bark appearing in the wrong ...
- Wed Jul 03, 2024 3:06 pm
- Forum: Dialogue System for Unity
- Topic: Bouncy Camera Interpolation
- Replies: 3
- Views: 311
Re: Bouncy Camera Interpolation
Hey, thank you so so much for the response, really appreciate it! Creating a custom sequencer command worked for me.
- Sun Jun 30, 2024 8:06 am
- Forum: Dialogue System for Unity
- Topic: Bouncy Camera Interpolation
- Replies: 3
- Views: 311
Bouncy Camera Interpolation
Hey, recently purchased dialogue system and really enjoying it so far. I'm trying to integrate it into a game at the moment which has very physics-y movement and was wondering what the best way to make camera movement in the cutscenes match was. Usually The camera is a child of the player, which mov...