Search found 22 matches
- Mon Aug 26, 2024 7:47 am
- Forum: Dialogue System for Unity
- Topic: SetActorField not changing the variable
- Replies: 1
- Views: 168
SetActorField not changing the variable
I'm using this code: if (TryGetComponent(out DialogueActor actor)) { DialogueLua.SetActorField(actor.actor, "IsDead", true); } But it's not changing the variable if I check using the Dialogue window. I've also debugged to check that that the actor name is an exact match to the actor name i...
- Thu Oct 05, 2023 7:24 am
- Forum: Dialogue System for Unity
- Topic: SpeakerInfo portrait null for some team members
- Replies: 3
- Views: 275
Re: SpeakerInfo portrait null for some team members
Thank you for your reply! That's a great tip on the addressables I didn't know that was possible. Right now they take up a lot of RAM so loading them later on demand would be great for us. As for the portrait issue, we switch between portraits in dialogue in the sequence of certain nodes. The goal i...
- Wed Oct 04, 2023 5:53 pm
- Forum: Dialogue System for Unity
- Topic: SpeakerInfo portrait null for some team members
- Replies: 3
- Views: 275
SpeakerInfo portrait null for some team members
I'm using the dialogueEvents in C# to do some custom portrait animation when lines are delivered using: dialogueEvents.conversationEvents.onConversationLine.AddListener(LineDelivered); public void LineDelivered(Subtitle subtitle) { if (subtitle.speakerInfo.portrait != null) { } } Which works perfect...
- Tue Sep 12, 2023 12:24 pm
- Forum: Dialogue System for Unity
- Topic: Using scroll wheel to scroll response options
- Replies: 3
- Views: 275
Re: Using scroll wheel to scroll response options
Thank you very much for your extensive reply!
It gave me the hint I needed to solve the problem. The issue was that the response button had an EventTrigger attached for another gameplay aspect. Removing said trigger caused the scroll wheel to function correctly.
It gave me the hint I needed to solve the problem. The issue was that the response button had an EventTrigger attached for another gameplay aspect. Removing said trigger caused the scroll wheel to function correctly.
- Tue Sep 12, 2023 8:49 am
- Forum: Dialogue System for Unity
- Topic: Using scroll wheel to scroll response options
- Replies: 3
- Views: 275
Using scroll wheel to scroll response options
I have a respone panel using a StandardUIMenuPanel. My reponse options are in a scroll view, and the scroll bar appears when there are a lot of options wich works great, I can use it to scroll. The respones have a StandardUIResponseButton. But I can't seem to use the scroll wheel here? I'm using a d...
- Mon Jul 03, 2023 7:27 am
- Forum: Dialogue System for Unity
- Topic: Quick opening dialogue tree
- Replies: 1
- Views: 137
Quick opening dialogue tree
I'm wondering if there is a way to create a shortcut to the conversation tree of an NPC? We have a ton of NPCs in our game and the current dropdown is getting cluttered fast. Ideally we'd have a script attached to the NPC in the scene with a button that opens that NPC's conversation tree. Anyone hav...
- Mon Apr 10, 2023 4:01 pm
- Forum: Dialogue System for Unity
- Topic: Script lines throwing error when adding multiple
- Replies: 3
- Views: 183
Re: Script lines throwing error when adding multiple
The error has been resolved. It was a followup method that didn't use 'double' as the paramter type.
Thank you!
Thank you!
- Mon Apr 10, 2023 10:36 am
- Forum: Dialogue System for Unity
- Topic: Script lines throwing error when adding multiple
- Replies: 3
- Views: 183
Script lines throwing error when adding multiple
I'm having an issue with calling multiple registered lua functions from one script location. To explain: This works fine, the function behaves as expected. https://i.ibb.co/dW7YRFf/Screenshot-2023-04-10-163335.png This doesn't work: https://i.ibb.co/9ckx3rt/Screenshot-2023-04-10-163502.png I've also...
- Tue Feb 14, 2023 8:02 pm
- Forum: Dialogue System for Unity
- Topic: Automatic bark conversations
- Replies: 11
- Views: 486
Re: Automatic bark conversations
You can manually continue the conversation, but it might be best to get to the bottom of what's going on. To manually continue after 3 seconds, set the dialogue entry node's Sequence field to: Continue()@3 To get to the bottom of the issue, here are two approaches: 1. Instead of using a bark UI, us...
- Tue Feb 14, 2023 5:31 pm
- Forum: Dialogue System for Unity
- Topic: Automatic bark conversations
- Replies: 11
- Views: 486
Re: Automatic bark conversations
Unfortunately it still won't continue past the first message
Is there a method I can call from a custom C# script that just continues the conversation? That way I can just have it continue the conversation every X seconds until it's done.
Is there a method I can call from a custom C# script that just continues the conversation? That way I can just have it continue the conversation every X seconds until it's done.