I'm trying to accomplish 2 NPCs having an automatic conversation using bark UI. (The game also includes conversations using a dedicated dialogue UI with responses.)
The problem is, if I choose 'Bark' from the DialogueSystemTrigger, I have to sequence the whole conversation myself with OnBarkEnd. What I would like instead is for them to play out the whole conversation without any user interaction.
To achieve this I've setup my characters this way:

And the dialogue like this:

Which works perfect, unless for the fact that when the conversation starts, the dialogue UI also pops up and I have to click in order for their conversation to progress. How could I change it so it automatically goes through the conversation?