Quick opening dialogue tree

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kimosabe
Posts: 22
Joined: Tue Aug 09, 2022 7:19 pm

Quick opening dialogue tree

Post by kimosabe »

I'm wondering if there is a way to create a shortcut to the conversation tree of an NPC?

We have a ton of NPCs in our game and the current dropdown is getting cluttered fast. Ideally we'd have a script attached to the NPC in the scene with a button that opens that NPC's conversation tree.

Anyone have any ideas or tips?
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quick opening dialogue tree

Post by Tony Li »

Hi,

There are two ways to help organize the conversation dropdown menu:

1. Use forward slashes in conversation titles to group them into submenus (example). Use the Asset Renamer tool (Tools > Pixel Crushers > Dialogue System > Tools > Asset Renamer) to rename conversations and also any references to them in scenes and prefabs.

2. Use the filter to type in part of the conversation title. This will trim down the dropdown menu to only show titles containing that text.
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