Automatic bark conversations

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kimosabe
Posts: 22
Joined: Tue Aug 09, 2022 7:19 pm

Re: Automatic bark conversations

Post by kimosabe »

Tony Li wrote: Tue Feb 14, 2023 6:43 pm You can manually continue the conversation, but it might be best to get to the bottom of what's going on.

To manually continue after 3 seconds, set the dialogue entry node's Sequence field to: Continue()@3

To get to the bottom of the issue, here are two approaches:

1. Instead of using a bark UI, use an overhead subtitle panel:
How To: Overhead Conversation Bubble Text
You'll still want to use an Override Dialogue UI and assign Basic Standard Dialogue UI.

2. Or check the bark UI's StandardBarkUI component. If it's configured to wait for a continue button press, untick the option. Also check the Dialogue Manager GameObject's Subtitle Settings > Continue Button dropdown and the conversation's properties (Menu > Conversation Properties in the Dialogue Editor window). Make sure the conversation's properties aren't overriding the Continue Button dropdown to require continue button clicks.
Thank you so much, my problem was that the conversation properties should've had overrides set to adjust continue behaviour. It works perfectly now both with bark and subtitle UI.
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Automatic bark conversations

Post by Tony Li »

Great! I'm glad it's working now.
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