Search found 16 matches

by glen
Tue Jul 09, 2024 3:03 pm
Forum: Dialogue System for Unity
Topic: stopping trigger disable
Replies: 5
Views: 451

Re: stopping trigger disable

I followed your steps.
It works perfectly.
Thank you
you are a legend
by glen
Mon Jul 08, 2024 4:06 pm
Forum: Dialogue System for Unity
Topic: stopping trigger disable
Replies: 5
Views: 451

Re: stopping trigger disable

it only plays once. Only action I have is to enable the audio source. I did read this in the range trigger notes: ''When OnTriggerExit occurs, the GameObjects are deactivated and components disabled. This component is useful to enable components such as Bark On Idle only when the player enters a tri...
by glen
Mon Jul 08, 2024 1:15 pm
Forum: Dialogue System for Unity
Topic: stopping trigger disable
Replies: 5
Views: 451

stopping trigger disable

Hi there, hope all is well. I have a very simple noob question even though I have been learning this system for a couple years now already. I want to create a trigger event that when i move close to an npc he just says 'get lost'. This works easily by just putting an audio source in the game, puttin...
by glen
Tue May 23, 2023 5:08 pm
Forum: Dialogue System for Unity
Topic: multiple triggers
Replies: 3
Views: 384

Re: multiple triggers

thanks Toni, I was trying that yesterday as I said before but it wasn't working. I tried it again today and it is working just fine. I guess I prob just needed to restart the unity application or I had done something wrong. But it works fine now, thanks.
by glen
Mon May 22, 2023 12:56 pm
Forum: Dialogue System for Unity
Topic: multiple triggers
Replies: 3
Views: 384

multiple triggers

hi there, hope you are all swell. I am sure this has been asked a thousand times, I just for the life of me can not find a decent result in my search engine. How can I set up multiple quest triggers to a single npc. Very simple example is I want to activate one quest in a conversation and then set a...
by glen
Fri Feb 25, 2022 11:36 am
Forum: Dialogue System for Unity
Topic: quest tracking hud
Replies: 3
Views: 455

Re: quest tracking hud

Hi Tony if you look at the image in my hierarchy I have set it up as the tutorial said and you can see that there is a child of the hud called template. Am I just being daft?
by glen
Fri Feb 25, 2022 11:06 am
Forum: Dialogue System for Unity
Topic: quest tracking hud
Replies: 3
Views: 455

quest tracking hud

Hi there, as I mentioned on another thread I am having a little issue trying to set up the quest track hud. When it comes to setting template as in attached image it does not allow me to drag or drop the template in the slot nor does it give me any options to choose one in the pop up menu. ANy ideas...
by glen
Thu Feb 24, 2022 12:03 pm
Forum: Quest Machine
Topic: quest machine vs dialogue system
Replies: 2
Views: 1085

Re: quest machine vs dialogue system

Thanks Tony, might be worth trying when it is on sale again. Hopefully some of the DS menu issues aren't in quest machine. I will slog on for now and prob address some of the issues i am having in the dialogue system section. cheers
by glen
Thu Feb 24, 2022 9:57 am
Forum: Quest Machine
Topic: quest machine vs dialogue system
Replies: 2
Views: 1085

quest machine vs dialogue system

Hey guys me again, your favourite idiot lol. After finally getting the save menu system set up on my invector tpc. I am still noticing a few other issue ie: tracker hud not working and other ifunctions ie hide UI during dialogue still not working at all either it now leads me to this question. I had...
by glen
Thu Feb 17, 2022 4:04 pm
Forum: Dialogue System for Unity
Topic: save menu and invector inventory issues
Replies: 20
Views: 3527

Re: save menu and invector inventory issues

Thanks Tony that solved it. muchly appreciated. :) 8-) I am seeing another anomoly now with regards to the menu in invector. SO basically I have a title scene, a loading scene, and a game scene. very basic atm. I have my dialogue manager in the title scene as that is where the menu is. So it will th...