I followed your steps.
It works perfectly.
Thank you
you are a legend
Search found 16 matches
- Tue Jul 09, 2024 3:03 pm
- Forum: Dialogue System for Unity
- Topic: stopping trigger disable
- Replies: 5
- Views: 451
- Mon Jul 08, 2024 4:06 pm
- Forum: Dialogue System for Unity
- Topic: stopping trigger disable
- Replies: 5
- Views: 451
Re: stopping trigger disable
it only plays once. Only action I have is to enable the audio source. I did read this in the range trigger notes: ''When OnTriggerExit occurs, the GameObjects are deactivated and components disabled. This component is useful to enable components such as Bark On Idle only when the player enters a tri...
- Mon Jul 08, 2024 1:15 pm
- Forum: Dialogue System for Unity
- Topic: stopping trigger disable
- Replies: 5
- Views: 451
stopping trigger disable
Hi there, hope all is well. I have a very simple noob question even though I have been learning this system for a couple years now already. I want to create a trigger event that when i move close to an npc he just says 'get lost'. This works easily by just putting an audio source in the game, puttin...
- Tue May 23, 2023 5:08 pm
- Forum: Dialogue System for Unity
- Topic: multiple triggers
- Replies: 3
- Views: 384
Re: multiple triggers
thanks Toni, I was trying that yesterday as I said before but it wasn't working. I tried it again today and it is working just fine. I guess I prob just needed to restart the unity application or I had done something wrong. But it works fine now, thanks.
- Mon May 22, 2023 12:56 pm
- Forum: Dialogue System for Unity
- Topic: multiple triggers
- Replies: 3
- Views: 384
multiple triggers
hi there, hope you are all swell. I am sure this has been asked a thousand times, I just for the life of me can not find a decent result in my search engine. How can I set up multiple quest triggers to a single npc. Very simple example is I want to activate one quest in a conversation and then set a...
- Fri Feb 25, 2022 11:36 am
- Forum: Dialogue System for Unity
- Topic: quest tracking hud
- Replies: 3
- Views: 455
Re: quest tracking hud
Hi Tony if you look at the image in my hierarchy I have set it up as the tutorial said and you can see that there is a child of the hud called template. Am I just being daft?
- Fri Feb 25, 2022 11:06 am
- Forum: Dialogue System for Unity
- Topic: quest tracking hud
- Replies: 3
- Views: 455
quest tracking hud
Hi there, as I mentioned on another thread I am having a little issue trying to set up the quest track hud. When it comes to setting template as in attached image it does not allow me to drag or drop the template in the slot nor does it give me any options to choose one in the pop up menu. ANy ideas...
- Thu Feb 24, 2022 12:03 pm
- Forum: Quest Machine
- Topic: quest machine vs dialogue system
- Replies: 2
- Views: 1085
Re: quest machine vs dialogue system
Thanks Tony, might be worth trying when it is on sale again. Hopefully some of the DS menu issues aren't in quest machine. I will slog on for now and prob address some of the issues i am having in the dialogue system section. cheers
- Thu Feb 24, 2022 9:57 am
- Forum: Quest Machine
- Topic: quest machine vs dialogue system
- Replies: 2
- Views: 1085
quest machine vs dialogue system
Hey guys me again, your favourite idiot lol. After finally getting the save menu system set up on my invector tpc. I am still noticing a few other issue ie: tracker hud not working and other ifunctions ie hide UI during dialogue still not working at all either it now leads me to this question. I had...
- Thu Feb 17, 2022 4:04 pm
- Forum: Dialogue System for Unity
- Topic: save menu and invector inventory issues
- Replies: 20
- Views: 3527
Re: save menu and invector inventory issues
Thanks Tony that solved it. muchly appreciated. :) 8-) I am seeing another anomoly now with regards to the menu in invector. SO basically I have a title scene, a loading scene, and a game scene. very basic atm. I have my dialogue manager in the title scene as that is where the menu is. So it will th...