Search found 18 matches
- Sun Aug 20, 2023 12:46 pm
- Forum: Dialogue System for Unity
- Topic: Navigating between responses
- Replies: 6
- Views: 1219
Re: Navigating between responses
Hi!! Im so so sorry to revive this, but im encountering the same issue with Input System. Tho i did have the Action asset set on the Input Module. The first response button gets focused when prompted, and i can select it (using the Key Action script), yet i cant navigate through them. The navigation...
- Mon Mar 07, 2022 11:39 am
- Forum: Dialogue System for Unity
- Topic: Cinemachine Target Groups
- Replies: 1
- Views: 386
Cinemachine Target Groups
Hi! Context: Im making a 3rd person rpg. You can talk to several characters in town. Right now i have a camera thats under player hierarchy that focuses on the non player during conversation. This is not very good because sometimes the position of the camera depending on the players orientation is n...
- Sat Feb 26, 2022 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Save System and Spawn Objects Manager
- Replies: 1
- Views: 270
Save System and Spawn Objects Manager
Hi Tony! Digging into the Save System i already set up all data saving except object instantiation at runtime. Im wondering the best way to set this up because my game is composed by a village main scene and many (many) objects will be spawning and despawning at runtime, or additive scenes being loa...
- Fri Feb 25, 2022 11:22 am
- Forum: Dialogue System for Unity
- Topic: Main Menu Framework and Save System questions
- Replies: 3
- Views: 400
Re: Main Menu Framework and Save System questions
Hi Toni, Reading what you said that it should automatically close when i save made me notice my mistake. I was directly opening the save panel from the editor by enabling it (just for testing). Mosy likely this wasnt setting the correct state for the panel and probably the info was not getting calle...
- Thu Feb 24, 2022 7:29 pm
- Forum: Dialogue System for Unity
- Topic: Main Menu Framework and Save System questions
- Replies: 3
- Views: 400
Main Menu Framework and Save System questions
Hi Tony! Im going super fast implementing the Main menu using the framework, thanks for that. I been testing it and only one thing is bothering me: When i try to save, i select a slot on the save panel of the main menu. This results on a correct save that then i can load, however, i initially though...
- Tue Feb 22, 2022 2:18 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector and Timeline
- Replies: 7
- Views: 690
Re: Proximity Selector and Timeline
Thank you Tony, i appreciate very much your help.
I will be using option number 1 so the whole input is off until the scene is correctly loaded.
Thank you again and have a nice day
I will be using option number 1 so the whole input is off until the scene is correctly loaded.
Thank you again and have a nice day
- Tue Feb 22, 2022 1:44 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector and Timeline
- Replies: 7
- Views: 690
Re: Proximity Selector and Timeline
I just tried this, only problem is that the Proximity Selector works OnTriggerEnter, so once i re-enable the component the usable UI is not showing unless i go out and in the trigger again, for small gameobjects is okay, but for big trigger areas not that good. I could add the timedEvent to the usab...
- Tue Feb 22, 2022 12:45 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector and Timeline
- Replies: 7
- Views: 690
Re: Proximity Selector and Timeline
Hey! Disabling the Standard UI selector works great! Also, im wondering. Is there any built in way of disabling the proximity selector or any interaction at the start of the scene? That way the player cant continously press when the scene isnt comepletely showing yet, avoiding unwanted interactions ...
- Mon Feb 21, 2022 7:23 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector and Timeline
- Replies: 7
- Views: 690
Proximity Selector and Timeline
Hi! Im trying to hide the UI for the proximity selector (the custom, not legacy) while on Cutscenes (Timelines). The problem is that i can manually disable this components, but the dialogue manager automatically seems to re-enable them when the conversation finishes within the timeline (ex. for a Co...
- Sun Feb 20, 2022 10:59 am
- Forum: Dialogue System for Unity
- Topic: DS Save System and TDE Save System
- Replies: 5
- Views: 795
Re: DS Save System and TDE Save System
Hey,
Got it. Thank you !
Got it. Thank you !