Search found 9 matches
- Tue Jun 02, 2020 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Selector Use Button and Rewired
- Replies: 7
- Views: 961
Re: Selector Use Button and Rewired
I am using version 2.2.6 Does use Use Button work in the Unity editor's play mode? No. what is this button mapped to in Rewired? Action. Have you added the InputDeviceManagerRewired script to the Dialogue Manager GameObject? Yes. You're always welcome to send a copy of your project The project is 15...
- Mon Jun 01, 2020 12:24 pm
- Forum: Dialogue System for Unity
- Topic: Bubble Template Standard Bark UI
- Replies: 4
- Views: 491
Re: Bubble Template Standard Bark UI
No, I have only one camera tagged MainCamera.
I will let you know if I get any error in the development build.
Thanks
I will let you know if I get any error in the development build.
Thanks
- Mon Jun 01, 2020 12:18 pm
- Forum: Dialogue System for Unity
- Topic: Selector Use Button and Rewired
- Replies: 7
- Views: 961
Re: Selector Use Button and Rewired
I am using version 2.2.6
- Mon Jun 01, 2020 5:29 am
- Forum: Dialogue System for Unity
- Topic: Bubble Template Standard Bark UI
- Replies: 4
- Views: 491
Re: Bubble Template Standard Bark UI
Thanks for answering. It is a 3D Game, I am using UFPS and the character do have a camera tagged MainCamara.
The issue happen only in the Android devise. In the Unity editor is facing the camera.
Thanks.
The issue happen only in the Android devise. In the Unity editor is facing the camera.
Thanks.
- Mon Jun 01, 2020 5:25 am
- Forum: Dialogue System for Unity
- Topic: Selector Use Button and Rewired
- Replies: 7
- Views: 961
Re: Selector Use Button and Rewired
Thank you for answering. I Did it, I just forgot to mention it.
All the Rewired Custom buttons are working proper with the UFPS and Dialogue System as : Canceling Dialogues but not with Selectors.
All the Rewired Custom buttons are working proper with the UFPS and Dialogue System as : Canceling Dialogues but not with Selectors.
- Sun May 31, 2020 10:01 pm
- Forum: Dialogue System for Unity
- Topic: Selector Use Button and Rewired
- Replies: 7
- Views: 961
Selector Use Button and Rewired
Hi,
The Selector Use Button (Action) doesnt work even when I have a custom controller and the Action Button in Rewired Input Manager and Project Setting Input Manager.
Am I missing something?
Thanks.
The Selector Use Button (Action) doesnt work even when I have a custom controller and the Action Button in Rewired Input Manager and Project Setting Input Manager.
Am I missing something?
Thanks.
- Sun May 31, 2020 9:55 pm
- Forum: Dialogue System for Unity
- Topic: Bubble Template Standard Bark UI
- Replies: 4
- Views: 491
Bubble Template Standard Bark UI
Hello,
The Dialogue Actor Bark Ui (Bubble Template Standard Bark UI) doesn't face the camera in Android Device but in Unity Editor it does. I will appreciate any help.
Regards.
The Dialogue Actor Bark Ui (Bubble Template Standard Bark UI) doesn't face the camera in Android Device but in Unity Editor it does. I will appreciate any help.
Regards.
- Fri May 22, 2020 7:50 pm
- Forum: Dialogue System for Unity
- Topic: How to change Dialogue Variable Boolean value?
- Replies: 11
- Views: 3820
Re: How to change Dialogue Variable Boolean value?
Hey, Thank you very much. Sorry for the very late answer, I was waiting for email notification about a reply but never arrived.
I will try it and I will let you know if I solved.
Regards.
I will try it and I will let you know if I solved.
Regards.
- Sun May 10, 2020 2:49 pm
- Forum: Dialogue System for Unity
- Topic: How to change Dialogue Variable Boolean value?
- Replies: 11
- Views: 3820
How to change Dialogue Variable Boolean value?
Hello, I just started using Dialogue system a few days ago. Is it possible to change the value of a Boolean Variable from false to true? Let say I have a Player who will peak an object (Access Code) if the player has not take the Access Code Object yet the Variable Access_Code has a value of false. ...