Hi,
The Selector Use Button (Action) doesnt work even when I have a custom controller and the Action Button in Rewired Input Manager and Project Setting Input Manager.
Am I missing something?
Thanks.
Selector Use Button and Rewired
Re: Selector Use Button and Rewired
Hi,
If you're using Rewired, import the Rewired Support package located in Assets / Plugins / Pixel Crushers / Common / Third Party Support. Then add the InputDeviceManagerRewired script to the Dialogue Manager GameObject.
If you're using Rewired, import the Rewired Support package located in Assets / Plugins / Pixel Crushers / Common / Third Party Support. Then add the InputDeviceManagerRewired script to the Dialogue Manager GameObject.
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Re: Selector Use Button and Rewired
Thank you for answering. I Did it, I just forgot to mention it.
All the Rewired Custom buttons are working proper with the UFPS and Dialogue System as : Canceling Dialogues but not with Selectors.
All the Rewired Custom buttons are working proper with the UFPS and Dialogue System as : Canceling Dialogues but not with Selectors.
Re: Selector Use Button and Rewired
Hi,
What version of the Dialogue System are you using? In some older versions, the Selector read from standard Unity Input instead of using the input overrides. (The Selector was originally just an example script, but over time many devs used it in production projects, so it got a more formal implementation.)
What version of the Dialogue System are you using? In some older versions, the Selector read from standard Unity Input instead of using the input overrides. (The Selector was originally just an example script, but over time many devs used it in production projects, so it got a more formal implementation.)
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Re: Selector Use Button and Rewired
I am using version 2.2.6
Re: Selector Use Button and Rewired
Does use Use Button work in the Unity editor's play mode? On Android, what is this button mapped to in Rewired?
Have you added the InputDeviceManagerRewired script to the Dialogue Manager GameObject?
You're always welcome to send a copy of your project to tony (at) pixelcrushers.com. Zip up the Assets, Packages, and ProjectSetttings folders. I'll be happy to take a look.
Have you added the InputDeviceManagerRewired script to the Dialogue Manager GameObject?
You're always welcome to send a copy of your project to tony (at) pixelcrushers.com. Zip up the Assets, Packages, and ProjectSetttings folders. I'll be happy to take a look.
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- Posts: 9
- Joined: Sun May 10, 2020 2:02 pm
Re: Selector Use Button and Rewired
I am using version 2.2.6
Does use Use Button work in the Unity editor's play mode? No.
what is this button mapped to in Rewired? Action.
Have you added the InputDeviceManagerRewired script to the Dialogue Manager GameObject? Yes.
You're always welcome to send a copy of your project The project is 15Gb and I have not the rights to share it.
Thank you for trying help and support.
Does use Use Button work in the Unity editor's play mode? No.
what is this button mapped to in Rewired? Action.
Have you added the InputDeviceManagerRewired script to the Dialogue Manager GameObject? Yes.
You're always welcome to send a copy of your project The project is 15Gb and I have not the rights to share it.
Thank you for trying help and support.
Re: Selector Use Button and Rewired
Hi,
Thanks for the info. We'll get to the bottom of it.
Thanks for the info. We'll get to the bottom of it.
Sorry, I wasn't clear. What physical device input is it mapped to? A keyboard key? A joystick button? A touch control?