Hello,
The Dialogue Actor Bark Ui (Bubble Template Standard Bark UI) doesn't face the camera in Android Device but in Unity Editor it does. I will appreciate any help.
Regards.
Bubble Template Standard Bark UI
Re: Bubble Template Standard Bark UI
Hi,
If it's a 2D game, you can just remove the Always Face Camera component.
If it's a 3D game, make sure in your Android build that a camera is tagged as MainCamera. The Always Face Camera component tries to face the GameObject that's tagged MainCamera.
If it's a 2D game, you can just remove the Always Face Camera component.
If it's a 3D game, make sure in your Android build that a camera is tagged as MainCamera. The Always Face Camera component tries to face the GameObject that's tagged MainCamera.
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Re: Bubble Template Standard Bark UI
Thanks for answering. It is a 3D Game, I am using UFPS and the character do have a camera tagged MainCamara.
The issue happen only in the Android devise. In the Unity editor is facing the camera.
Thanks.
The issue happen only in the Android devise. In the Unity editor is facing the camera.
Thanks.
Re: Bubble Template Standard Bark UI
Hi,
Is more than one camera tagged "MainCamera"? If so, it's possible that the editor's play mode is choosing one camera but the Android build is choosing a different one.
Can you make a development build and determine if the Android build is logging any errors?
Is more than one camera tagged "MainCamera"? If so, it's possible that the editor's play mode is choosing one camera but the Android build is choosing a different one.
Can you make a development build and determine if the Android build is logging any errors?
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- Posts: 9
- Joined: Sun May 10, 2020 2:02 pm
Re: Bubble Template Standard Bark UI
No, I have only one camera tagged MainCamera.
I will let you know if I get any error in the development build.
Thanks
I will let you know if I get any error in the development build.
Thanks