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Here is a list of all variables with links to the classes they belong to:
- n -
- name : PixelCrushers.AnimatorSaver.TriggerData, PixelCrushers.InputDeviceManagerEditor.InputAxis, PixelCrushers.LoveHate.EmotionDefinition, PixelCrushers.LoveHate.Faction, PixelCrushers.LoveHate.InheritedRelationship, PixelCrushers.LoveHate.Preset, PixelCrushers.LoveHate.TraitDefinition
- nameColumn : PixelCrushers.LoveHate.FactionDatabaseImportExportCSVWindow.Prefs
- negativeButton : PixelCrushers.InputDeviceManagerEditor.InputAxis
- neverBackDown : PixelCrushers.LoveHate.EmeraldAISupport.EmeraldAILoveHateMember
- newFaction : GameCreator.LoveHate.ActionSwitchFaction, PixelCrushers.LoveHate.PlayMaker.SwitchFaction
- newFactionActorObject : Makinom.Schematics.Nodes.SwitchFactionSchematicNode, ORKFramework.Events.Steps.SwitchFactionStep
- newFactionName : Makinom.Schematics.Nodes.SwitchFactionSchematicNode, ORKFramework.Events.Steps.SwitchFactionStep
- nextID : PixelCrushers.LoveHate.FactionDatabase
- noRepeatDuration : PixelCrushers.LoveHate.Deed, PixelCrushers.LoveHate.DeedTemplate
- NoSceneIndex : PixelCrushers.SaveSystem
- npcSummaryText : PixelCrushers.LoveHate.Example.InteractionUI
- NumConcreteFields : PixelCrushers.LoveHate.DeedTemplateLibraryEditor
- NumExpandedLines : PixelCrushers.StringFieldDrawer