A trait definition defines a single personality value (such as Charity) or relationship value (such as Rivalry).
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string | name = string.Empty |
| The name of the trait.
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string | description = string.Empty |
| An optional description.
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float | minValue = -100f |
| Clamp trait values to this min value.
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float | maxValue = 100f |
| Clamp trait values to this max value.
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string | customData = string.Empty |
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A trait definition defines a single personality value (such as Charity) or relationship value (such as Rivalry).
◆ TraitDefinition() [1/2]
PixelCrushers.LoveHate.TraitDefinition.TraitDefinition |
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◆ TraitDefinition() [2/2]
PixelCrushers.LoveHate.TraitDefinition.TraitDefinition |
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string |
description |
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◆ customData
string PixelCrushers.LoveHate.TraitDefinition.customData = string.Empty |
◆ description
string PixelCrushers.LoveHate.TraitDefinition.description = string.Empty |
◆ maxValue
float PixelCrushers.LoveHate.TraitDefinition.maxValue = 100f |
Clamp trait values to this max value.
◆ minValue
float PixelCrushers.LoveHate.TraitDefinition.minValue = -100f |
Clamp trait values to this min value.
◆ name
string PixelCrushers.LoveHate.TraitDefinition.name = string.Empty |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Source/Assets/Plugins/Pixel Crushers/LoveHate/Scripts/Core/Faction Database/TraitDefinition.cs