Here is a list of all variables with links to the classes they belong to:
- a -
- acclimatizationCurve : PixelCrushers.LoveHate.FactionMember
- active : PixelCrushers.ActiveSaver.Data, PixelCrushers.MultiActiveSaver.Data, PixelCrushers.MultiEnabledSaver.Data
- actor : PixelCrushers.LoveHate.PlayMaker.KnowsDeed, PixelCrushers.LoveHate.PlayMaker.ReportDeed, PixelCrushers.LoveHate.WitnessQueueItem
- actorFactionID : PixelCrushers.LoveHate.Deed, PixelCrushers.LoveHate.Rumor
- actorFactionMember : PixelCrushers.LoveHate.plyGame.ReportDeed_plyBlock
- actorFactionName : Makinom.Schematics.Nodes.CheckKnowsDeedSchematicNode, ORKFramework.Events.Steps.CheckKnowsDeedStep, PixelCrushers.LoveHate.plyGame.KnowsDeed_plyBlock
- actorObject : Makinom.Schematics.Nodes.AddDirectParentSchematicNode, Makinom.Schematics.Nodes.ChangePADSteps, Makinom.Schematics.Nodes.CheckArousalStep, Makinom.Schematics.Nodes.CheckDominanceStep, Makinom.Schematics.Nodes.CheckHappinessStep, Makinom.Schematics.Nodes.CheckHasAncestorStep, Makinom.Schematics.Nodes.CheckHasDirectParentStep, Makinom.Schematics.Nodes.CheckKnowsDeedSchematicNode, Makinom.Schematics.Nodes.CheckPleasureStep, Makinom.Schematics.Nodes.GetTemperamentStep, Makinom.Schematics.Nodes.InheritTraitsSchematicNode, Makinom.Schematics.Nodes.RemoveDirectParentStep, Makinom.Schematics.Nodes.ReportDeedStep, Makinom.Schematics.Nodes.SwitchFactionSchematicNode, Makinom.Schematics.Nodes.UseFactionManagerSchematicNode, ORKFramework.Events.Steps.AddDirectParentStep, ORKFramework.Events.Steps.ChangePADSteps, ORKFramework.Events.Steps.CheckArousalStep, ORKFramework.Events.Steps.CheckDominanceStep, ORKFramework.Events.Steps.CheckHappinessStep, ORKFramework.Events.Steps.CheckHasAncestorStep, ORKFramework.Events.Steps.CheckHasDirectParentStep, ORKFramework.Events.Steps.CheckKnowsDeedStep, ORKFramework.Events.Steps.CheckPleasureStep, ORKFramework.Events.Steps.GetEmotionalStateStep, ORKFramework.Events.Steps.GetTemperamentStep, ORKFramework.Events.Steps.InheritTraitsStep, ORKFramework.Events.Steps.RemoveDirectParentStep, ORKFramework.Events.Steps.ReportDeedStep, ORKFramework.Events.Steps.SwitchFactionStep, ORKFramework.Events.Steps.UseFactionManagerStep
- actorPowerLevel : PixelCrushers.LoveHate.Deed, PixelCrushers.LoveHate.Rumor
- affinity : GameCreator.LoveHate.ActionSetAffinity, PixelCrushers.LoveHate.InheritedRelationship, PixelCrushers.LoveHate.PlayMaker.SetAffinity
- affinityChange : GameCreator.LoveHate.ActionModifyAffinity, PixelCrushers.LoveHate.PlayMaker.ModifyAffinity
- AffinityTraitIndex : PixelCrushers.LoveHate.Relationship
- AffinityTraitName : PixelCrushers.LoveHate.FactionDatabaseEditor, PixelCrushers.LoveHate.Relationship
- aggression : PixelCrushers.LoveHate.AbstractAuraTrigger, PixelCrushers.LoveHate.Deed, PixelCrushers.LoveHate.DeedOverrideInfo, PixelCrushers.LoveHate.DeedTemplate, PixelCrushers.LoveHate.Rumor
- aggressive : PixelCrushers.LoveHate.EmeraldAISupport.EmeraldAILoveHateMember.PermittedTemperaments, PixelCrushers.LoveHate.Example.FarmAI
- allowCursorWhileOpen : PixelCrushers.SaveSystemTestMenu
- allowOnlyOneFactionManager : PixelCrushers.LoveHate.FactionManager
- allTagsIndex : PixelCrushers.TagMaskDrawer.MenuItemTagInfo
- AllTemperamentNames : PixelCrushers.LoveHate.RangeAnimation
- AllTemperaments : PixelCrushers.LoveHate.RangeAnimation
- altNegativeButton : PixelCrushers.InputDeviceManagerEditor.InputAxis
- altPositiveButton : PixelCrushers.InputDeviceManagerEditor.InputAxis
- alwaysAutoFocus : PixelCrushers.InputDeviceManager
- ancestorFactionName : PixelCrushers.LoveHate.plyGame.HasAncestor_plyBlock
- animationDuration : PixelCrushers.StandardSceneTransitionManager.TransitionInfo
- animator : PixelCrushers.StandardSceneTransitionManager.TransitionInfo
- anyKeyOrButton : PixelCrushers.UIButtonKeyTrigger
- arousal : PixelCrushers.LoveHate.Pad, PixelCrushers.LoveHate.Rumor
- arousalChange : GameCreator.LoveHate.ActionModifyPAD, PixelCrushers.LoveHate.PlayMaker.ModifyPAD, PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock
- arousalImportance : PixelCrushers.LoveHate.FactionMember
- arousalMax : PixelCrushers.LoveHate.EmotionDefinition
- arousalMin : PixelCrushers.LoveHate.EmotionDefinition
- arousalSettings : PixelCrushers.LoveHate.StabilizePAD
- array : PixelCrushers.PlayMakerGlobalVariableSaver.ObjectArray
- arrayNames : PixelCrushers.PlayMakerGlobalVariableSaver.Data
- arrayValues : PixelCrushers.PlayMakerGlobalVariableSaver.Data
- autoID : PixelCrushers.LoveHate.FactionDatabaseImportExportCSVWindow.Prefs
- axis : PixelCrushers.InputDeviceManagerEditor.InputAxis