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ORKFramework.Events.Steps.GetEmotionalStateStep Class Reference
Inheritance diagram for ORKFramework.Events.Steps.GetEmotionalStateStep:
Collaboration diagram for ORKFramework.Events.Steps.GetEmotionalStateStep:

Public Member Functions

 GetEmotionalStateStep ()
 
override void Execute (BaseEvent baseEvent)
 
override string GetNodeDetails ()
 

Public Attributes

EventObjectSetting actorObject = new EventObjectSetting()
 
VariableOrigin origin = VariableOrigin.Global
 
bool useObject = true
 
EventObjectSetting variableObject
 
string objectID = ""
 
StringValue key = new StringValue()
 
bool debug
 

Constructor & Destructor Documentation

◆ GetEmotionalStateStep()

ORKFramework.Events.Steps.GetEmotionalStateStep.GetEmotionalStateStep ( )
inline

Member Function Documentation

◆ Execute()

override void ORKFramework.Events.Steps.GetEmotionalStateStep.Execute ( BaseEvent  baseEvent)
inline

◆ GetNodeDetails()

override string ORKFramework.Events.Steps.GetEmotionalStateStep.GetNodeDetails ( )
inline

Member Data Documentation

◆ actorObject

EventObjectSetting ORKFramework.Events.Steps.GetEmotionalStateStep.actorObject = new EventObjectSetting()

◆ debug

bool ORKFramework.Events.Steps.GetEmotionalStateStep.debug

◆ key

StringValue ORKFramework.Events.Steps.GetEmotionalStateStep.key = new StringValue()

◆ objectID

string ORKFramework.Events.Steps.GetEmotionalStateStep.objectID = ""

◆ origin

VariableOrigin ORKFramework.Events.Steps.GetEmotionalStateStep.origin = VariableOrigin.Global

◆ useObject

bool ORKFramework.Events.Steps.GetEmotionalStateStep.useObject = true

◆ variableObject

EventObjectSetting ORKFramework.Events.Steps.GetEmotionalStateStep.variableObject

The documentation for this class was generated from the following file: