◆ GetEmotionalStateStep()
ORKFramework.Events.Steps.GetEmotionalStateStep.GetEmotionalStateStep |
( |
| ) |
|
|
inline |
◆ Execute()
override void ORKFramework.Events.Steps.GetEmotionalStateStep.Execute |
( |
BaseEvent |
baseEvent | ) |
|
|
inline |
◆ GetNodeDetails()
override string ORKFramework.Events.Steps.GetEmotionalStateStep.GetNodeDetails |
( |
| ) |
|
|
inline |
◆ actorObject
EventObjectSetting ORKFramework.Events.Steps.GetEmotionalStateStep.actorObject = new EventObjectSetting() |
◆ debug
bool ORKFramework.Events.Steps.GetEmotionalStateStep.debug |
◆ key
StringValue ORKFramework.Events.Steps.GetEmotionalStateStep.key = new StringValue() |
◆ objectID
string ORKFramework.Events.Steps.GetEmotionalStateStep.objectID = "" |
◆ origin
VariableOrigin ORKFramework.Events.Steps.GetEmotionalStateStep.origin = VariableOrigin.Global |
◆ useObject
bool ORKFramework.Events.Steps.GetEmotionalStateStep.useObject = true |
◆ variableObject
EventObjectSetting ORKFramework.Events.Steps.GetEmotionalStateStep.variableObject |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/ORK Support/Assets/Pixel Crushers/LoveHate/Third Party Support/ORK Framework Support/Scripts/Events/GetEmotionalStateStep.cs